1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏
1.安装《失眠:方舟》CODEX版游戏:INSOMNIA.The.Ark.v1.5-CODEX
2.安装本升级档
更新6:
地点
玩家头像无法从“海岸”位置退出。他们为什么要这么做?你看到那边的景色了吗?
加载先前的保存后,电梯离开并变为非活动状态。
看不见的墙防止玩家进入“委员会档案”位置的电梯。你不可以过去!
可能会落入军事基地位置的电梯井中。我去过较暗的地方。例如-在测试游戏并翻译这些补丁说明之后。
在显示错误纹理的位置“ d106”和“ Gralem Hall”处监视。
监控器悬挂在军事基地位置的空中。
“ d_p_Stop”位置中一间房间的透明墙壁。偷窥吧,尽情享受!
从较早的保存文件加载游戏时,某些对象可能会出现在错误的位置。
游戏玩法
“秃鹰巢”大结局中的门没有打开。
通往替代路径的门未在“ d_p_base_battle”位置打开。
无法通过游戏结局中的蓝色大门。 Errr,看来这些门对开发者怀恨在心。
从一个玩家伴侣切换到另一个伴侣时,技能点显示不正确。
任务日志中没有与Tel相关的任务。
在“格拉夫博士的包裹”任务期间,玩家角色陷入赌场的横梁中。
当玩家角色已经乘坐电梯时,委员会在“委员会存档”位置注意到玩家。我在船上!我正在听...等一首错误的歌曲。
随机出现的位置之一上的迷你老板卡在天花板上。
从屏幕上加载游戏的保存后,失眠效果不会消失。
NPC Gost没有在d_p_gang位置跟随玩家。
安全机器人出现在“ d_p_encounter”位置的天花板下。这个游戏的天花板是多少?我以为他们不见了,但角色一直陷在他们当中。
从自动保存加载游戏时,敌人NPC不会保存其状态。
将生成器固定在“ d_p_escort”位置需要缺少零件,这可能会阻止玩家推进情节。
d_p_flood位置上所有玩家同伴的必然死亡。正如我们所知,这反映了生活,您不觉得吗?
在游戏结局中选择一种对话选项后,任务日志不会更新。
如果从“ d_p_dream”位置的任何保存加载,则玩家角色将移动到“ d_p_lab”位置。
性格
如果在完成“杀戮斗士”和“在底部”任务后开始对话,雷德登的角色不会动。
达拉斯(Darath)角色错误地出现在雷登(Redden)的办公室里。嗯,是吗?我闻到空气中的爱!
偶然的相遇之后,角色卡齐姆没有出现在“秃鹰巢”中。
角色“ Kazim”在“秃鹰巢”的对话错误。
缺少与角色Dart的翻译对话。
物品
走私者的夹克没有说明和翻译文字。
完成任务“蓝屏”后,任务项保留在玩家的清单中。
即使过期,英特尔-M药物的作用也将永久保留。
可以从Prologue中的修复程序中获取“ defaultweaponarmarm”项。
Dalok的背包物品缺少相关属性。
缺少价格的一些物品。
用户界面
导航菜单中未显示“城市边界”和“技术隧道”位置的地图。
位置d_p_tunnels_typer(城市周边)的缺少地图。
退出“成就”菜单后,显示新成就的通知。做得好,你...离开了吗?
从菜单加载游戏时,在游戏屏幕上启用了调光效果。
有时,游戏的分辨率在选项菜单中显示为.NONE。
某些NPC名称的字体太小。
如果在游戏中更改语言设置,则不会保存。
在序言中,Typer的庇护所中没有与电梯互动的图标。
过场动画
如果序言被跳过,游戏开始时没有视频。
《叛逆者》的最终(结尾游戏)视频未开始。
如果玩家拒绝帮助Tanaber,最终过场动画将丢失。
当玩家角色因失眠而死亡时,缺少视频。
在序幕的第一个过场动画中,打字员有时会丢失。
玩家角色未正确显示序幕中的最后一个场景。
声音
如果满足某些条件(与失眠有关的死亡等),则在某些最终视频中不会播放声音。
即使将主音量设置为零,声音仍在播放。
崩溃和其他重要问题
隔离冻结了一系列机器。
更改屏幕分辨率后,游戏可能会冻结。
赢得成就“确定,队长”后,就无法继续游戏。
当玩家在“ d_p_d106_facility”位置死亡时,游戏有时会崩溃。
Prologue中的致命错误导致某些计算机崩溃。
从较旧的保存文件在“ H-27 55”位置无限加载游戏。
玩家从“ d_p_nest_sturm”位置退出时发生崩溃。
玩了两个多小时并且PC进入休眠模式时,游戏会崩溃。等等...我不是在开玩笑。你笑什么?回来!
原文:
Update 6:
Locations
Player avatar unable to exit from the ‘Coast’ location. And why would they want to? Have you seen the vistas over there?
The elevator leaving and becoming inactive after loading a previous save.
An invisible wall preventing the players from entering the elevator in the “Committee Archive” location. You shall not pass!
It is possible to fall into the elevator shaft at the Military Base location. I’ve been to darker places. For example - right after testing the game and translating these patch notes.
Monitors at locations "d106 " and "Gralem Hall" displaying the wrong texture.
Monitors hanging in the air at the Military Base location.
Transparent walls for one of the rooms in the “d_p_Stop” location. Voyeurs, enjoy!
When loading the game from older save files some objects may appear in incorrect positions.
Gameplay
The door in the "Vulture's Nest" finale not opening.
The door leading to an alternative path does not open in the ‘d_p_base_battle’ location.
Impossible to go through the blue door in the game’s finale. Errr, it seems these doors hold a grudge against the devs.
Skill points displaying incorrectly when switching from one player companion to another.
There is no task associated with Tel in the quest log.
Player character gets stuck in falling beams at the casino during the "Dr. Glar's Package’ assignment.
Commissars notice the player at the "Committee Archive" location when the player character is already riding the elevator. I’m on BOAT! I’m on a...wait, wrong song.
A mini-boss at one of the randomly appearing locations gets stuck in the ceiling.
The somnia effect not disappearing after loading a save from the game over screen.
NPC Gost not following the player in the d_p_gang location.
Security bots appear under the ceiling at the "d_p_encounter" location. What's with the ceilings in this game? I thought they were missing, but the characters keep getting stuck in them.
Enemy NPCs do not save their state when the game is loaded from an auto save.
Fixing the generator at the location "d_p_escort” requires missing parts which may prevent players from advancing the plot.
The inevitable death of all player companions at location d_p_flood. Which mirrors life as we know it, don’t you think?
Quest log is not updated after selecting one of the dialogue options in the game’s finale.
Player character gets moved to the ‘d_p_lab’ location if loading from any save at the ‘d_p_dream’ location.
Characters
Redden’s character doesn’t move if initiating dialogue after completing the missions “Mill Fighter” and “At the Bottom”.
The character Darath mistakenly appears in Redden’s office. Hmmm, mistakenly? I smell love in the air!
The character Kazim does not appear in the location "Vulture's Nest" after a chance meeting.
Dialogue error for the character Kazim at the "Vulture's Nest" location.
Missing translated dialogue with the character Dart.
Items
The Smuggler’s Jacket has no description and translated text.
After completing the quest "Blue Screen", the quest item stays in the player’s inventory.
The effect of the Intel-M drug stays permanently even after expiration.
It is possible to get the ‘defaultweaponarm’ item from repair bots in the Prologue.
Dalok’s Backpack item missing associated attributes.
A few items missing prices.
UI
The maps for the locations ‘Urban perimeter’ and ‘Technical Tunnels’ not displaying in the Navigation menu.
Missing map of the location d_p_tunnels_typer (Urb Perimeter).
A notification for a new achievement is displayed after exiting the Achievements menu. Well done, you...left?
Dimming effect enabled on the game screen when loading a game from the menu.
Occasionally, the game’s resolution is displayed as .NONE in the option’s menu.
The font for certain NPC names is too small.
Language settings are not saved if you change them in-game.
There is no icon for interacting with the elevator in Typer's shelter in the Prologue.
Cutscenes
No video at the start of the game if the Prologue was skipped.
The final (end-game) video does not start for The Renegades.
Final cutscene missing if the player refuses to help Tanaber.
Missing video when the player character dies from somnia.
Typer occasionally missing in the first cutscene in the Prologue.
The player character not displaying correctly the last cutscene in the Prologue.
Sound
No sound playing in some of the end-game videos if certain criteria are met (somnia-related death, etc).
Sound still playing even the master volume level is set to zero.
Crashes and other important issues
Isolated freezes on a range of machines.
Game may freeze after changing the screen resolution.
It is not possible to continue the game upon earning the achievement "Sure, Captain".
Game occasionally crashes when the player dies at the ‘d_p_d106_facility’ location.
Fatal error in the Prologue led to crashes on some machines.
Infinite game loading from older save files at the location “H-27 55”.
Crash on player exit from the ‘d_p_nest_sturm’ location.
Game crashes when playing for more than two hours and PC goes into hibernation mode. Wait...I wasn’t joking guys. Why are you laughing? Come back!
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