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深结v1.26升级档补丁PLAZA版

深结v1.26升级档补丁PLAZA版

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文,中文

所属游戏:深结

补丁标签:
补丁详情

1.解压缩 2.运行update文件夹里的setup.exe安装升级档到游戏目录 3.开始游戏

补丁使用说明

1.安装《深结》PLAZA版游戏:Tangledeep.Legend.of.Shara-PLAZA
2.安装本升级档

机翻:

更新v1.26:
平衡
畜栏宠物的最大生命值现在被限制在4000,为正常游戏,6000为NG+, 8000为野蛮世界。这个变化的原因是,由于这个补丁中也有一个bug修复,畜栏宠物可以学习和传递比以前更广泛的被动特性。
NG+最小怪物生命值略有增加
野蛮世界怪物的生命值增加
在漫游者的旅程中发现的缩放文物的最小和最大等级现在根据旅途的困难程度而变化。像Goldfrog的Grand Grotto这样简单的旅程会比像元素圣殿和考验之塔这样困难得多的旅程的平均和最大遗迹质量要低一些。

错误
宠物/畜栏怪物的被动怪物技能在保存/装载时不会消失。这意味着被动怪物技能现在可以传给孩子们了。
与npc对话将不再触发诸如获得CT或滴答状态之类的结束效果(在漫游者的旅程中尤其有用)
修正了一对夫妇的项目比较错误;比较现在应该更准确,特别是对装甲与道奇
固定的错误,某些状态效果授予的设备(如对映之刃的火/冰攻击)有时被“卡住”,并没有删除
现在你应该可以在Dreamcaster中输入一个物品,如果它没有最大升级(+++),但是有最大魔法mod。你将无法得到更多的mod。
即使你清除了一个噩梦王子,在梦中人身上度过一天的机会也应该是准确的
修正了技能球版本的逃脱艺术家有非故意限制的性质'相邻的墙只'
您现在应该能够搜索RARE“RARE”(之前抛出了一个错误)
修正了Overdraw magic mod在抖动上不能正常工作的bug,也修正了它在自动切换武器时不能正常工作的bug
如果你换了工作,Edge Thane天生的“生存”奖金将不再持续
如果你解除该技能,消失墨水的增益效果将不再持续
辐射星盔的“重击”效果造成的伤害现在应该正确地显示在日志中(作为“神圣之怒”)
修正了游戏错误,当捕获非常高水平的怪物,并试图将他们添加到你的畜栏
新的搜索栏教程应该不会出现超过一次
升级你的怪物木槌后,正确的生命值应该在使用该技能时显示(20%而不是15%)
尝试修复罕见的烹饪UI bug
尝试修复一些奇怪的边缘情况与闪烁怪物的力量
修正了使用作业更改滚动条后出现搜索栏教程的错误
固定中文选择在标题屏幕。
修正了显示错误与保留能量和解散Floraconda
修正了宠物训练师忘记技能不能正确减去JP的错误
修正了在评估游戏完成状态为NG+ /野蛮世界的目的
修正了HuSyn的第3层徽章不能正常工作的bug(符文水晶不能按原计划拾取能量)
现在可以通过控制器关闭蒸汽排行榜
匕首现在在致命一击上实际给予+35的CT(从+50下降;此更改在几个补丁之前已经完成,但没有正确实现)
冰龟身上的冰碎片在经过友好的生物时不能再被吃掉
赋予“深湖宝石”效果而忽略致命虚空伤害的遗迹现在可以正常工作了
(夏乐传说)固定的动画时间对能量盾的效果
现在符文的知识实际上花费了JP,而不是给你JP
修正了在Shara模式下楼梯有时会消失的bug
修正了在神的国度里地图生成的错误,在那里物体可以在不可访问的瓷砖上
修正了在一个漫游者的旅程中获得多个文物时的显示错误,有时显示不正确的物品信息
微妙的邦克现在应该可以正常工作了
(Shara传说)另一个错误修复有关文物消失在流浪者的旅程

内容/游戏
新护甲魔法mod:美食家(暴食升级版-增加食物治疗)
新的近战武器魔法mod:固定(基础攻击有%的几率扎根)
新盾牌魔法mod:尖刺(阻止攻击时将33%的武器dmg返还给攻击者)
新盾牌魔法mod:平衡(在你的下一个格挡前不阻挡攻击将增加20%的格挡几率)
新的2h近战武器模式:加重和强壮。每次攻击使用15/20 CT,但是增加20/30%的攻击伤害。
新的2h近战武器mod:狂暴。在击败一个重要的敌人后获得35点CT。
新的2h近战武器mod:分裂。武器攻击降低目标的防御/dmg 5%,最多4倍。
新的2h近战武器mod:旋风。使用物理技能也可以攻击附近的敌人20%武器dmg
新的弓/职员武器mod:近距离。对近战范围内的敌人的攻击造成+25%的伤害。
新护甲魔法mod:决心。减少召唤生物的伤害50%
新武器魔法mod:反召唤。增加对召唤生物25%的伤害。
新装备魔法mod(任意位置):忠诚。当你击败一个非普通怪物时,畜栏宠物可以恢复10%的最大生命值。
八个新的传奇项目,包括一个新的野生儿童为导向的齿轮组!

本地化
西班牙语支持现在是可用的!

的生活质量
再次加快了神圣之怒的动画
猫教授的技能,如快速治疗和嘲讽,不应该再写在怪物的字母(这只是浪费时间!)

写作
“心灵运输卷轴”现在是“心灵运输卷轴”,“换工作卷轴”现在是“换工作卷轴”。

更新v1.25:
野蛮的世界
终极挑战,为那些已经打败甚至新的游戏+!与NG+一样,这将在保持所有进展的同时重启游戏世界。整个游戏将会在很多方面变得更加困难,以换取更大的寻宝前景和在Dreamcaster中将设备升级到c++的能力。如果你能打败这种模式,你将拥有至高无上的吹嘘权!以下是野蛮世界的一些关键变化:

所有来源的额外CT增益降低33%
使用任何物品,从您的库存,除非它*授予* CT,现在减少您的CT为0
格挡现在可以阻挡66%的伤害(而不是100%)
基础能量提升下降率降低到正常游戏的25%;治疗减少了50%
怪物从非伤害状态恢复的速度是普通怪物的两倍
怪物获得额外的属性,伤害,防御和攻击范围
某些容易闪避的怪物技能,比如Panthox的爪耙和Electric Jelly的闪电圈,现在有了更具挑战性的目标模式
怪物技能冷却时间减少25%
怪物密度和重生速度增加
Boss战斗现在有了额外的敌人
物品可以在Dreamcaster中进行第四次升级(+++)
战利品的质量提高了整个游戏
项目现在可以衍生多达+++已经添加
双传奇和梦幻之球下降速度相比,NG+
你可以学习额外的终极武器掌握

平衡
非召唤的玩家派系怪物不应该再相互结合(可能导致奇怪的缩放)
“快攻”不再自动给你一个自由转身的机会,取而代之的是在使用时给予你+25 CT。
匕首现在给予暴击+35 CT(原来是50)。他们只是有点太强大,在给玩家多回合。
在《新游戏+》(以及《超越》)中,隐藏的梦想boss遭遇现在要难得多
在新游戏+(和超越)中,战利品等级被提升。
在新游戏+中(及以后),冠军现在有机会掉落玫瑰花瓣除了他们的其他战利品
在新游戏+(以及其他)中,商店现在会出售更多的东西
“护甲训练”遗迹mod不应该再出现在护甲上(因为它可能出现在中/轻护甲上,而它什么也没做)。

错误
作业更改滚动条如果在楼梯顶部使用,则不应再使用楼梯
修正了高速攻击显示错误
(Shara传说)修正了1.25b中引入的流浪者之旅相关bug
修正了英雄在某些地图上以错误的位置开始的问题(比如第二次boss战斗)
剑舞者的金色徽章(允许技能格挡)现在应该可以正常工作了,给你33%的正常格挡机会(而不是你意想不到的100%的正常格挡机会)
也修正了任何角色的技能在招架几率上都有3倍的倍数的错误…
修正了你有时可以学习多个护甲大师的问题(任务旗被重置)
修正了冰刀有时不能正确触发效果的bug
它不应该再从一个物品的梦想中快速旅行(导致一些进一步的不良行为)
希望修正了在最后的过场动画和演职员表后面黑色渐隐的错误
修正了一些不好的保存文件的问题
(Shara传说)“工厂免费赠送”现在应该会在开始时正确地给你10种伪装香水
(Shara传说)试图修复Mirai战役数据以某种方式泄漏到Shara数据
(夏乐传说)固定挂在最后的boss过场动画
书法家的地之友(暗影,闪电,水)现在可以在怪物身上产卵了
修正了莎拉第二次boss战斗中可能出现的bug

内容/游戏
增加了一个新的挑战:“野蛮世界”,完成新游戏后解锁+!
在任何一个保存槽中完成了Shara的故事后,Mirai现在可以做一个Shara cosplay了。

引擎
保存文件大小优化,特别是为莎拉传奇的球员与许多文物
游戏现在保存一个额外的备份历史层,以帮助未来的文件腐败问题

的生活质量
在日志中增加了一倍的战斗日志
现在有15个保存槽可用
搜索栏的新功能!见下文:
搜索“垃圾桶”将允许您只查看标记为“垃圾桶”的项目
你现在可以在你的搜索中添加“或”,例如“剑或斧头”,以得到至少符合其中一个条件的条目。你甚至可以使用多个或多个术语,例如:relic或legendary或trash
现在,您可以通过键入:rank:x按秩搜索,其中x是期望的秩。输入rankbelow:x将搜索该级别以下的任何内容,而rankabove:x将搜索该级别或更高的内容。
对于稀世珍品来说,也是如此。例如:稀世珍品:普通,稀世珍品:古老,等等。
现在可以使用!执行负搜索,例如!quiver将返回任何“非”quiver
此外,搜索“箭袋”、“盾牌”和“书”现在应该可以正确地搜索这些随意的类型
现在,当您第一次使用搜索栏(当然是在您关闭正在使用的UI之后)时,会弹出一个教程来解释这些特性

蒸汽的东西
启动游戏时添加了一个新选项,允许您在没有启动器的情况下进行游戏。
传说中的驯兽师不再需要野性十足的精灵(太随意了!),只需要一个普通的精灵就可以了。
尝试修复商人/黄金成就
(沙拉的传说)修正了“传说中的驯兽师”的成就。

写作
小文本修复

原文:

Update v1.26:
BALANCE
Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
NG+ minimum monster health slightly increased
Savage World monster health increased 
(Legend of Shara) The min & max rank of scaled relics found in Wanderer’s Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrog’s Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.

BUGS
Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderer’s Journeys)
Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
Fixed bug where certain status effects granted by equipment (such as Antipode Blade’s fire/ice attack) sometimes got ‘stuck’ and were not removed
You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just won’t be able to get more mods on it.
Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of ‘adjacent wall only’
You should now be able to search for rarity “RARE” (threw an error before)
Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
Edge Thane’s innate “Survival” bonus should no longer persist if you change jobs
The buff from Vanishing Ink should no longer persist if you unequip the ability
Damage from Radiant Starhelm’s “Smite” effect should now show up correctly in the log (as “Divine Fury”)
Fixed game error when capturing very high level monsters and trying to add them to your corral
The new searchbar tutorial should no longer pop up more than once
After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
Attempted fix for rare bug with cooking UI
Attempted fix for some weird edge cases with Blinking monster power
Fixed bug with searchbar tutorial popping up after using a Job Change scroll
Fixed Chinese language selection at title screen.
Fixed display bug with reserved Energy and dismissing Floraconda
Fixed bug with pet trainer’s forget skill function not subtracting JP properly
Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
Fixed bug where HuSyn’s tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
It’s now possible to close the Steam Leaderboards via controller
Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
(Legend of Shara) Relics that grant the ‘Deep Lake Gem’ effect of ignoring Deadly Void damage should now work properly
(Legend of Shara) Fixed animation time on Energy Shield effect
(Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
(Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
(Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
(Legend of Shara) Fixed display error when getting multiple relics in a single Wanderer’s Journey, sometimes showing incorrect item info
(Legend of Shara) Subtle Bonk should work correctly now
(Legend of Shara) Another bug fix related to relics disappearing in Wanderer’s Journeys


CONTENT/GAMEPLAY
New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
Eight new legendary items, including a new Wild Child-oriented gear set!

LOCALIZATION
SPANISH language support is now available!

QUALITY OF LIFE
Sped up the animation on Divine Fury again
Abilities taught by Cat’ie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)

WRITING
“Teleportation Scroll” is now “Scroll of Teleportation”, and “Job Change Scroll” is now “Scroll of Job Change”.

Update v1.25:
SAVAGE WORLD
The ultimate challenge for those who have defeated even New Game+! As with NG+, this restarts the game world while keeping all of your progress. The entire game will be much harder in a variety of ways, in exchange for even greater treasure-finding prospects and the ability to upgrade equipment to ++++ in the Dreamcaster. If you can defeat this mode, you’ll have supreme bragging rights! Here is a list of key changes in Savage World:

Bonus CT gain from all sources reduced by 33%
Using any item from your inventory, unless it *grants* CT, now reduces your CT to 0
Parrying now blocks 66% of damage (instead of 100%)
Base powerup drop rate reduced to 25% of normal game; healing reduced 50%
Monsters recover from non-damaging statuses twice as quickly
Monsters gain additional stats, damage, defense, and aggro range
Certain easily-dodged monster abilities like Panthox’s Claw Rake and Electric Jelly’s Lightning Circle now have more challenging targeting patterns
Monster skill cooldowns reduced by 25%
Monster density and respawn rate increased
Boss fights now have extra enemies
Items can be upgraded a 4th time in the Dreamcaster (++++)
Loot quality improved throughout the game
Items can now spawn with up to +++ already added
Double legendary and Orb of Reverie drop rate compared to NG+
You can learn an additional ultimate Weapon Mastery

BALANCE
Non-summoned player-faction monsters should no longer combine with each other (could lead to wacky scaling)
Godspeed Strike no longer gives you a free turn automatically, instead granting +25 CT on use.
Daggers now grant +35 CT on crit (down from 50). They are just a little too strong in giving the player multiple turns.
In New Game+ (and beyond), the hidden dream boss encounter is now much harder
In New Game+ (and beyond), loot rank has been nudged up.
In New Game+ (and beyond), champions now have a chance to drop Rose Petals in addition to their other loot
In New Game+ (and beyond), shops now carry more stuff
(Legend of Shara) The “Armor Training” relic mod should no longer show up on armor (as it could potentially show up on medium/light armor, where it did nothing).

BUGS
Job change scroll should no longer use stairs if you use it on top of stairs
Fixed Godspeed Strike display bug
(Legend of Shara) Hotfix for Wanderer’s Journey related bug introduced in 1.25b
Fixed issues with hero starting in the wrong position on certain maps (like the 2nd boss fight)
Sword Dancer’s gold emblem (allowing for skill parrying) should now work as intended, giving you 33% of your normal Parry chance (instead of the unintended 100% of your normal Parry)
Also fixed bug where abilities used on ANY character had a 3x multiplier on parry chance…
Fixed wonkiness allowing you to sometimes learn multiple armor masteries (quest flag was being reset)
Fixed bug with Ice Daggers sometimes not dealing triggering its effect correctly
It should no longer ever be possible to Fast Travel from within an Item Dream (caused some further bad behavior)
Hopefully fixed bug where the black fade behind the end cutscene and credits sometimes didn’t work
Fixed some bad save file issues
(Legend of Shara) ‘Factory Free-for-All’ should now properly give you 10 Camouflage Perfumes at the start
(Legend of Shara) Attempted fixes for Mirai campaign data leaking into Shara data somehow
(Legend of Shara) Fixed hang in post-final boss cutscene
(Legend of Shara) Calligrapher ground buffs (shadow, lightning, water) should now spawn on monsters, as intended
(Legend of Shara) Fixed possible bug in Shara’s second boss fight

CONTENT/GAMEPLAY
A new challenge has been added: “Savage World”, unlocked after completing New Game+! 
(Legend of Shara) After completing Shara’s story in any save slot, Mirai will now be able to do a Shara cosplay.

ENGINE
Save file size optimizations, particularly for Legend of Shara players with many relics
Game now saves an additional layer of backup history to help with future file corruption issues

QUALITY OF LIFE
Doubled the size of the combat log in the Journal
There are now 15 save slots available 
New features for the searchbar! See below:
Searching ‘trash’ will allow you to view only items marked as trash
You can now add “or” to your searches, for example ‘sword or axe’, to get items that match at least one of those terms. You can even use multiple OR terms, for example: ‘relic or legendary or trash’
You can now search by rank by typing: rank:x, where x is the desired rank. Typing rankbelow:x will search for anything below that rank, while rankabove:x will search for that rank and higher.
The same works for rarity, for example: rarity:common, raritybelow:ancient, etc.
Negative searches can now be performed with !, for example !quiver would return anything *not* a quiver
Also, searches for ‘quiver’, ‘shield’, and ‘book’ should now work properly to search for those offhand types
There is now a tutorial that pops up the first time you use the searchbar (after you close the UI you were using, of course) explaining these features

STEAM STUFF
A new option has been added when launching the game allowing you to play without a launcher.
Fabled Tamer no longer requires a **Wild Untamed** Eidolon (too random!), just a regular one.
Attempted fix for merchant/gold achievement
(Legend of Shara) Fixed the “Fabled Tamer” achievement.

WRITING
Minor text fixes

by PLAZA

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