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反叛 v20190506升级档+免DVD补丁PLAZA版

反叛 v20190506升级档+免DVD补丁PLAZA版

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文

所属游戏:反叛

补丁标签:
补丁详情

1.解压缩 2.安装Update文件夹下的升级补丁到游戏目录 3.复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖 4.运行游戏

补丁使用说明

1.安装《反叛》PLAZA版游戏:Revulsion-PLAZA
2.安装本升级档

机翻:

更新v20190506:
-把那把生锈的旧手枪换成射击声。
-低健康警告不应总是在剥夺模式下显示。
-“项目分解文本”的消息位置已更改。
-当它们是绿色或更高质量的时候,它们现在可以正常降解。
-现在刀的质量25%在水平上再生。
更新v20190504:
手电筒对低视频设置无效。????(无法复制此问题,我无法修复此问题…)
伤害反射盔甲的再生能力不应该再被伤害所改变。
现在升级蓝图的质量有点不同。
1。升级蓝图后对一个项目的stat更改现在更加清晰了。
2。每次升级增加的物品质量增加了10倍
三。每次升级所需的物品和学分增加了10倍
4。升级物品的成本中的一个小漏洞已经被修复。
你现在失去25%的经验点要求,以提高死亡水平。(无法取消调配)
死亡计数器现在在所有阶级中的一次死亡之后变得不可见,但被剥夺了。
已删除标题屏幕选项上的“游戏设置”选项卡。(这些设置分别保存在每个字符上。)
现在进步给予了适当数量的经验点,特别是在早期阶段。
功率节点战斗经验奖励大大降低。
一些字符表统计数据被赋予了更有趣的修饰值。
默认视频模式已修改为使用回复过滤器。(老实说,我觉得应该一直这样)
现在,每种工艺材料的堆叠尺寸都有限。(以平衡无死刑)
所有班级的起跳高度都略有下降。
跳靴不再提供那么高的高度。
跳跃靴现在可以提高前进速度。
战斗靴跳跃奖励大大减少。
新的可播放类(超硬模式!)
如果你想要一个真正的挑战,那么尝试在剥夺模式下玩游戏。
被剥夺的可玩类加入游戏。
被剥夺的阶级总是有一个可见的死亡计数器。
除经验点惩罚外,被剥夺的阶级在死亡时会丢弃所有的战利品。
被剥夺的班级有一个更高/更陡的经验点调平曲线。
把生锈的旧手枪放回游戏中。它现在是被剥夺者的开始武器。
被剥夺的类通常比除移动之外的其他类具有更差的统计数据。
被剥夺的阶级物品质量在死亡时会降低。(5%)
当你从杀死敌人中获得经验点时,被剥夺等级装备的物品和当前武器质量会降低。
被剥夺的课程项目质量为零。
被剥夺阶级所有敌人以双倍速度移动。

原文:

Update v20190506:
- Change fire sound for the Old Rusty Pistol.
- Low health warning should not always display at all times in Deprived mode.
- Location of the message for "item fallen apart text" has been changed.
- Items now degrade properly when they are green or higher quality.
- Knife now regenerates 25% of its quality on level up.

Update v20190504:
Flashlight Non-effective on low video settings. ??? (Cannot reproduce this issue, I was unable to fix this...)
Damage reflection armor regen potency should no longer be modified by damage taken.
Upgrading the quality of a blueprint now functions a bit differently.
1. The stat change of an item after upgrading a blueprint is far more clear now.
2. The amount of item quality increased per upgrade has been increased 10x
3. The items and credits needed per upgrade have been increased 10x
4. A minor exploit in the cost of upgrading an item has been fixed.
You now lose 25% of the current experience point requirement to level up on death. (Cannot De-level)
Death counter now becomes invisible after one death on all classes but deprived.
Removed the game settings tab on title screen options. (Those settings are saved on each character separately.)
Advancements now give the proper amount of experience points especially at early levels.
Power Node battle experience reward has been greatly reduced.
Some Character sheet stats have been given more interesting cosmetic values.
Default video mode has been modified to use a Retro filter. (I honestly feel like this should have been on always)
Each Crafting material now has a limited stack size. (To balance out no death penalty)
Jump height for all classes has been slightly reduced.
Jump boots no longer provide as much height.
Jump boots now provide a boost of speed forward.
Combat Boots jump bonus has been greatly decreased.

New playable class (Super hard mode!)
If you want a genuine challenge then try playing the game in Deprived mode.

Deprived Playable Class added to the game.
Deprived class always has a visible death counter.
Deprived class drops all loot on death in addition to the experience point penalty.
Deprived class has a much higher/steeper Experience point leveling curve.
Added Old Rusty pistol back into the game. It is now the starting weapon of the Deprived.
Deprived class has generally worse stats than other classes except movement.
Deprived class item quality degrades on death. (5%)
Deprived class equipped items and current weapon quality degrades as you gain experience points from killing enemies.
Deprived class items break at zero Quality.
Deprived class all enemies move at double speed.

by PLAZA

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