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罗格帝国:地牢探险RPG v1.0.9升级档+免DVD补丁P

罗格帝国:地牢探险RPG v1.0.9升级档+免DVD补丁P

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文

所属游戏:罗格帝国:地牢探险RPG

补丁标签:
补丁详情

1.解压缩 2.安装Update文件夹下的升级补丁到游戏目录 3.复制PLAZA文件夹下的免DVD文件到游戏安装目录 4.运行游戏

补丁使用说明

1.安装《罗格帝国:地牢探险RPG》PLAZA版游戏:Rogue.Empire.Dungeon..RPG-PLAZA
2.安装本升级档

机翻:

更新V1.0.9:
变化:
漏洞:
当解除武装时,烈性灵魂切割效果不再有效。
修复了操作杆插槽消失的问题。这也可能与游戏加载的混合位置有关。对操作杆后端进行了全面检修。游戏应该自动迁移以保持与当前操作栏分布的向后兼容性。
修复了throw/confirm键绑定的问题。现在两者都可以单独绑定。
贝泽克不应该再旋风到未知的地方了?
法术力量的变化,因为现在工作人员正确显示在字符表。
改进锻造时的阻力环,现在可以适当地改进特定的阻力类型。这只会在修补后生成环时发生。
现在,当销售映射到操作栏上的内容时,金额会正确反映在操作栏上。
静态项目(手动放置)应与随机生成的项目具有相同的权重。
从游戏后期移除了一些奇怪的物品和杠杆故障。
修正了当两个更大的食尸鬼靠近时可能导致冰冻的错误。
从熊的形态进入另一个人类以外的形态不再治疗相对生命的角色。
修正了一些错误。
平衡:
法力池现在只受智力影响。
现在阻力环将提供更好的抛光效果。
使用此类修改器增加了护盾的返回伤害。
坦多尔暗影塔老板伤害提升10%。
更高级的武器现在下降得更早了。
多发射击不再浪费弹药在死亡目标上。
增加了技能消耗能量的递减回报。这应该可以防止任何情况下(除了超重),你会很难抽干。
最终老板:
大自然的龙卷风在目标击中最后一个地点后造成伤害。
巨魔野蛮伤害钉减少其伤害偏差。
在容易的情况下,敌人现在速度较慢,造成的伤害也较小(不仅仅是致命一击)。
在强敌中,现在速度更快,造成的伤害也稍大(不仅仅是致命一击)。
其他:
现在多个动作条是一回事了。可以通过鼠标单击或键盘快捷键更改活动的操作栏。游戏将尝试保留您当前的设置,但您可能需要重新分配一些功能/项目。
现在,您可以通过从相应的屏幕上按操作栏快捷方式,将任何可用的项目、能力或拼写指定给操作栏。
更改了主菜单中版本的位置和结构。添加了discord链接。
魔杖的艺术是水平翻转的,所以现在更容易从鹿/矛中直观地分析它们。
当您从商家处出售/购买商品时,卷轴不再重置。
滚动将不再重置库存窗口和详细取货窗口。
右键单击库存中的某个项目,即可删除该项目。
你现在可以在瞄准某个能力的同时进行缩放。
将角色当前的满足量添加到健康状态效果工具提示中。
更新了基础游戏引擎(Unity)版本。

原文:

Update v1.0.9:
Changes:
Bugs:
Fiery Soul Cutter effect no longer works when disarmed.
Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
Fixed issue with throw/confirm key binding. Now both can be bind separately.
Bezerker should not whirlwind to unknown locations anymore?
Spell power change due to staffs now properly shows in character sheet.
Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
Amounts are now correctly reflected on the action bar when selling something mapped to it.
Static items(manually placed) should have the same weight as randomly generated ones.
Removed some weird item and lever glitch from late game level.
Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
Fixed some typos.

Balance:
Mana pool now only influenced by Int.
Rings of resistance will now provide better buffs.
Increased return damage on shields with such modifiers.
Tandor shadow tower boss damage increased by 10%.
Weapons of higher tiers now drop somewhat earlier.
Multi shot no longer wastes ammo on dead targets.
Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
Final Boss: 
Nature's twister now does its damage after the target hits the last location.
Troll brute damage spikes reduced by reducing its damage deviation.
In Easy enemies are now slower and do less damage (not only critical blows).
In Hard enemies are now faster and do slightly more damage (not only critical blows).

Other:
Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut. While the game will attempt to preserve your current setup you might need to reassign some abilities/items

You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens. 
Changed the positioning and structure of the version in the main menu. Added discord link.
Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
When you selling/buying items from the merchant the scroll does not reset anymore.
Scrolling won't reset anymore in the inventory window and detailed pickup window.
Right clicking an item in the inventory now drops the item.
You can now zoom while targeting an ability.
Added the character's current satiation amount to the healthiness status effect tool tip.
Updated underlying game engine (unity) version.

by PLAZA

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