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战场兄弟 v1.2.0.25升级档+免DVD补丁CODEX版

战场兄弟 v1.2.0.25升级档+免DVD补丁CODEX版

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文,中文

所属游戏:战场兄弟

补丁标签:
补丁详情

1.解压缩2.运行update目录下的EXE安装升级档3.复制codex目录下的文件到游戏目录覆盖4.开始游戏

补丁使用说明

1.安装《战场兄弟》CODEX版游戏: Battle.Brothers.Beasts.and.Exploration-CODEX
2.安装《战场兄弟》v1.2.0.18升级档:http://patch.ali213.net/showpatch/106091.html
3.安装《战场兄弟》v1.2.0.19升级档:http://patch.ali213.net/showpatch/106199.html
4.安装《战场兄弟》v1.2.0.20升级档:http://patch.ali213.net/showpatch/107265.html
5.安装《战场兄弟》v1.2.0.21升级档:http://patch.ali213.net/showpatch/107585.html
6.安装《战场兄弟》v1.2.0.23升级档:http://patch.ali213.net/showpatch/108595.html
7.安装本升级档

机翻:

更新v1.2.0.25:
在“初学者”战斗难度上增加了+ 5%的几率为你击中,并为敌人击中-5%的几率。其他难度级别仍然没有任何此类奖金或罚款。
添加额外的一行来对抗日志以澄清事情,以防远程攻击误入歧途并击中另一个瓦片而不是预期,无论是对你还是敌人。
所有弓箭的效率与护甲值相比降低了10%。
在一次遭遇中将阿尔卑斯山的最大数量从12改为10。
在合同范围之外漫游土地的Alp派对的规模变化平均略小。

更新v1.2.0.24:
改变了Alp的机制。请参阅上文了解详情。
改变AI以在使用和对抗远程单位时进行更好的表现。
改变黑色巨石总是在被摧毁时再次掠夺皇帝的面容。它不再被征服者自己作为战利品掉落,因为玩家可能会退出战斗,却没有意识到这意味着盔甲会永远消失。
修复了一些传奇的位置可能会被吸入附近的战斗,而玩家不必通过事件对话框正确地解锁它们。需要新的广告系列才能生效。
修复的游戏可能不会继续,因为有装备的病房的角色会被海妖吞噬。
修复海妖有时不会掉落战利品。
修复了“Root Out Undead”合同中死灵法师扭曲的问题。
修正了用于缩放目的的玩家力量计算并不总是正确更新
修复了世界地图上AI派对之间可能无法结束的另一个原因。
修复了角色撤退的问题,没有正确考虑所有能够赶上他们的对手,从而采取不正确的路线。
修复了在战斗中丢失整个部署名单后合同未能正常继续的潜在问题,但仍有人留下来继续进行。
修复了各种小问题。

原文:

Update v1.2.0.25:
Added a +5% chance to hit for you, and a -5% chance penalty to hit for the enemy, on 'Beginner' combat difficulty. Other difficulty levels remain without any such bonus or penalty.
Added additional line to combat log to clarify things in case a ranged attack goes astray and hits another tile than intended, both for you and the enemy.
Changed efficiency vs. armor for all bows to be 10% lower.
Changed maximum amount of Alps in a single encounter to 10, down from 12.
Changed size of Alp parties roaming the land outside of contracts to be slightly smaller on average.

Update v1.2.0.24:
Changed mechanics of Alp. See above for details.
Changed AI to perform better when defending with and against ranged units.
Changed Black Monolith to always drop the Emperor's Countenance as loot again when destroyed. It's no longer dropped as loot by the Conqueror himself, as players might retreat from battle without realizing that this meant that the armor would be lost forever.
Fixed some legendary locations potentially getting sucked into nearby combat without the player having to first unlock them properly via event dialog. Requires a new campaign to take effect.
Fixed game potentially not continuing as characters with equipped wardogs get devoured by a Kraken.
Fixed Kraken sometimes not dropping loot.
Fixed issue with necromancer twist of 'Root Out Undead' contract.
Fixed player strength calculation for scaling purposes not always updating properly.
Fixed another cause for combat between AI parties on the worldmap potentially not ending.
Fixed issues with characters retreating without properly taking into account all opponents that can catch up with them, and thus taking improper routes.
Fixed potential issue with contracts not continuing properly after losing your entire deployed roster in battle, but still having people in reserve to carry on with.
Fixed various minor issues.

by CODEX

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