1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏
1.安装《开拓者:拥王者》CODEX光盘版:Pathfinder.Kingmaker.v1.1-CODEX
2.安装《开拓者:拥王者》v1.1.1c升级档:http://patch.ali213.net/showpatch/105443.html
3.安装《开拓者:拥王者》v1.1.2e升级档:http://patch.ali213.net/showpatch/105827.html
4.安装《开拓者:拥王者》v1.1.3m升级档:http://patch.ali213.net/showpatch/107075.html
5.安装《开拓者:拥王者》v1.1.6d升级档:http://patch.ali213.net/showpatch/108037.html
6.安装本升级档
机翻:
更新v1.2.0o:
补丁要点:
系统:加载时间已大大减少。
新设置:您现在可以选择显着减少王国管理屏幕中的加载时间,但代价是更高的RAM和VRAM消耗。
第6章和第7章有多个难度改进。
新功能:您现在可以启用相机跟踪。只需双击角色的肖像或按F启用它并通过手动控制相机(WASD,箭头键或按下鼠标滚轮)将其禁用。战斗开始时也会自动禁用摄像机跟踪。
新功能:为了保存自己的加载屏幕,您现在可以将鼠标光标悬停在宝座房间的桌子上,如果在您离开时王国管理中发生了任何新的事情,您会看到一个感叹号。
故事讲述者现在提供组装工件所需的工件碎片总数。
丰富的视觉和用户界面改进。
请注意下面描述中的剧情剧透(在任务,区域和王国部分)!
任务
在Nok-Nok的伴奏任务中,玩家可以通过做出某些决定并选择某些对话选项来获得“英雄”和“小丑”分数。收集足够数量的这些点是在任务弧的结局期间打开Nok-Nok的相关故事路径的唯一方法(并因此将他保存在时间边缘之家)。然而,目前还不清楚如何获得上述分数,导致大多数玩家陷入任务弧的“糟糕结局”和Nok-Nok死亡,即使他们以其他适当的方式完成任务。解决方案:我们正在精简这个机制。现在,玩家将始终能够在任务弧的结局中为Nok-Nok选择“英雄”或“小丑”路径。对他们开放的路径取决于他们获得的点数类型。
讨论瓦莱丽疤痕的对话选项即使在完成任务后也没有从她的对话中消失。决议:修复。
从现在开始,当玩家在她的任务期间交付时,Irlene将从玩家那里获取正版宝石的胸部。
如果任务失败,与Jubilost关于“无关紧要的辩论”的对话从未结束。决议:修复。
在“Twice-Born Warlord”一章中,能够拯救Nilak(以及Dugath,如果他幸存至今)取决于玩家是否在Tristian面对“Abandoned Keep”区域之前或之后进行“Flintrock草原”区域。如果球员来到Flintrock草原,他们发现Nilak(和Dugath)已经死了。我们将这种依赖性从Nilak(和Dugath)的生存中移除,使Amiri的个人追求更加一致。
在极少数情况下完成“帮助Amiri杀死Tuskgutter”目标后,“帮助Amiri杀死另一个强大怪物”的目标可能会丢失。决议:修复。
“古代公式”目标无法在“对一个人进行实验并向Bokken报告”的目标之后完成。决议:修复。
“空心之城”区域现在只有在收到“沿着寒冷的小道”任务的“寻找失踪的污损姐妹”目标后才可用。
在Jaethals最后一次个人追求的某些决议中,她可能意外地瓦解,这使得无法在时间边缘的房子中正确地解决Jaethal和Tristian的忠诚度测验。解决方案:基本问题已经解决,不会重现。但是,遗憾的是,无法修复受影响的保存。
完成她的伴侣任务后,Amiri界面中的武器插槽可能会保持锁定状态。决议:修复。
即使在Jaethal复活之后,她也可以随着时间的推移重新夺回她的一些亡灵壮举。决议:修复。
在某些情况下,在Ekun的“埋葬过去”任务期间,一些敌人的巨人不会自己加入战斗,这使得之后无法与Ekun交谈。决议:修复。那些已经受到这个虫子影响的球员(他们看到Ekun站在膝盖上并且无法与他交谈)需要杀死位于右侧一个屏幕的巨人。
在某些情况下,游戏错误地解释了玩家在“Troll Lair”区域与Hargulka和Tartuk作战后所做出的决定。决议:修复。
瓦莱丽的浪漫故事甚至可能在它开始之前意外失败。决议:修复。
如果启用了Auto Kingdom Management,那么执行Edrist Hanvaki可能会阻止进一步的游戏(这将阻止游戏时间向前移动)。决议:修复。
Mim Wobblegander在前往Talon Peak的途中不再陷入困境。决议:修复。对于已经被困的已保存游戏的玩家,她现在将在山顶等待他们。
如果他们在个人任务期间看到某个雕像之前,有些玩家可能会永久失去Nok-Nok的入口。决议:修复。
从现在开始,无论“愤怒时刻”任务的状态是什么,“拯救恩典”任务都将开始。
如果斯特凡诺·莫斯科尼在“帝王河战争”任务期间还活着,他现在将正确地出现在王座室,以“邀请”玩家到皮克斯。
在盛开的季节,在城堡前形成愤怒的暴民的农民可能会对某个喇嘛什图女祭司(位于“僻静的小屋”区域)和一些土匪(“古德林河上的大桥”)的命运犯下错误。 )。决议:修复。
地区
在Rushlight锦标赛期间向Kharne Vereel询问他的阴暗交易的对话选项现在已被锁定,直到玩家从其他角色中发现这些内容。
技能检查“力量试验”和“痛苦试炼”说明的事件可以在“阿马格墓”区域多次触发。决议:修复。
当使用楼梯到二楼离开“House At The Edge Of Time”区域的地下室时,“Wild Energies”debuff可能会卡在角色上。决议:修复。对于仍然处于“时间边缘的房子”区域的受影响的存储,玩家必须访问被破坏的地下室部分并再次离开以移除debuff。
在某些情况下,在“Ruined Warehouse”区域可能同时存在两个Tartuks。决议:修复。
在Varnhold,NPC的戏剧性消失得太快了。决议:修复。
当球员们将球送到尼瑞莎时,布莱尔并没有从库存中消失。决议:修复。
在盖茨向死亡之谷开放之前,找不到“Vordakai's Tomb”地区。决议:修复。
在“狼巢”地区看不到可用的尸体。决议:修复。
为Amiri的配对对话提供了条件,使其不会因越来越多的对话选择而负担过重。
Darven在首都的对话中的外交检查是不正确的。决议:修复。
Trolls和Kobolds在上一章的“Troll Lair”地区死后没有变成灰尘。决议:修复。
在上一章的“Troll Lair”地区的主厅里无法到达生物。决议:修复。
在她在“弗林特洛克草原”地区的任务开始时,阿米里可能会瘫痪,受伤或疲劳。决议:修复。
在“时间边缘的房子”区域的图书馆中机械地打开了一扇秘密门,但没有在视觉上打开。决议:修复。
Rikri Sharvan在对话期间画错了肖像。决议:修复。
在最后一章中的插图事件中更改了移动门户的顺序。列表顶部的四个门户将导致Lantern King的诅咒被解除的区域。
在与Irovetti's Palace的Hannis Drelev对话中更改了CG选项中的文字,以更好地代表CG对齐。
不朽的花瓣玻璃曾经位于“Whiterose Abbey”区域,现在位于“Pitax皇宫”区域。反之亦然,Ring of Chaos项目位于“Whiterose Abbey”区域。
为区域村庄的房屋添加了区域指针的工具提示。
在讨论与林子搜索阿玛格墓时,澄清了一个对话选项。
角色可能离开地图并被卡在最后区域。决议:修复。
如果被问到她被抢劫的地方,那么“Gudrin River桥”地区被抢劫的女子现在将玩家指向正确的方向。
降低了在“Flintrock Grasslands”地区的Amiri的一些外交和恐吓难度检查。
修正了与Vordakai坟墓中乌鸦的第一次对话中的一个错误。
Dugath懒得参加野蛮人在“Armag坟墓”区域退出的会议。决议:修复。
在Pitax酒馆与海盗的战斗中装载游戏后,隐形怪物可能会出现。决议:修复。
第3章中首都的争论农民现在已经学会正确地说出他们的名字。
修正了Ivar在悬崖对话中可能存在的错误。受影响的玩家应该能够再次与Ivar交谈并正确完成对话。
在“Pine Patch”区域引入对话后,相机无法控制。决议:修复。
在首都广场等安全区域不再触发恶劣天气。安全区域中的角色现在忽略所有减速效果并始终全速移动。
在“Kobold Trail”活动期间,角色可能会受到不正确的伤害或错误的疾病。决议:修复。
在“奥列格的交易所”区域的第一次休息期间,治疗方法不适用于受伤的党员。决议:修复。
“南贫瘠之地”地区地图上没有出口标记。决议:修复。
“Everblooming Flower Cradle”区域(最后一章)的门户网站只能使用一次。决议:修复。
在“Gudrin River大桥”区域的上坡攀登期间,仅进行了一次运动技能检查。决议:修复。
改善了“Goblin Fort”地区的路径。
将游戏从时间边缘的House处的一个维度加载到另一个维度可能会导致不同的错误。决议:修复。
在“技术联盟营地”地区,有时不可能释放被联盟奴役的同伴之一。决议:修复。
在游戏中的各个点,即在“老梧桐”区域,在某些玩家动作之后,区域过渡可能消失。决议:修复。
在将首都升级为石头建筑后,主广场周围房屋中的一些房间可能无法进入。决议:修复。
在较低的困难中,如果PC死亡,在Vordakai坟墓中遇到Soul eaters的人可能会陷入困境。决议:修复。
在“被遗弃的小屋”地区,三个神奇的树桩可能突然随风飘动。决议:将树桩钉在地上。
在“其他世界”区域,被召唤的生物可以在进入蓝雾时触发传送序列,捕获该区域内的一些玩家。决议:修复。
如果您在团体中有Amiri,现在只能进入Tuskgutter的巢穴。
在某些情况下,玩家可能会在与Octavia的恋情期间陷入首都酒馆。决议:修复。
在“老梧桐”地区,沉睡的土匪的特征并没有恰当地反映出他们正在睡觉的事实。决议:修复。
“Troll Lair”区域中间的大入口通道将玩家带到二楼而不是外面。
在第7章中,Maegar Varn可能会在最后一次对话之前死去。决议:修复。
在“Silverstep Lake Village”地区的西北部,您可以召唤一个双足飞龙。召唤它的方式已经变得更加合乎逻辑和一致。
王国
如果由Regent解决,安全避难事件不会更改所有结果的统计数据。决议:修复。
增加了一个CE选项(除了CG之外),以免Lamashtu的女祭司在“幽静的小屋”区域。
大学建筑的脚手架旋转不正确。决议:修复。
如果议员解决,“从上帝而来的飞行”事件并没有改变所有结果的统计数据。决议:修复。
在英国统计数据排名事件中,现在包含BP或黄金费用的答案会包含警告。
即使满足所有条件,Artisan Varrask也没有带来他的杰作。解决方案:修复。 Varrask将正确地带来杰作。对于已经满足条件的球员,他将在第二次进入宝座时带上它。
玩家现在可以在结算建筑界面中查看一般的王国统计数据。
古代诅咒事件没有被标记为至关重要。决议:修复。
社区统计的第5次排名可能会被卡住。决议:修复。
王国工匠带来的物品可能处于一个身份不明的状态。解决方案:指示工匠在向统治者解释他们的创作所做的事情时,要慢慢说话并使用简短的词语。
在担任财务主管期间,Kanerah可能会在排名事件中突然消失。解决方案:给了她一些有助于STT(自发性Tiefling隐形传送)的药片。
无法完成王座室活动“一封神秘的信已到达城堡”(来自临夏的一封来自“与魔鬼打交道”的任务)。决议:修复。
在极少数情况下,如果“Pitaxian人群”事件是在游戏的早期版本中启动的,那么之前实施的一些修复程序就不起作用了。决议:修复。
在极少数情况下,Dragn可以无休止地开始进入宝座,而不是给予杰作。决议:修复。
连接到Jubilost的文章的事件甚至可能在Jhod不再可用之后发生。分辨率 - 已修复,在这种情况下不会触发事件。
有几个事件被错误地标记为机会。决议:修复。
即使球员决定不帮她,蒂尔瓦尔也会继续说话。决议:修复。
在“Renown Goross Golarion”事件中,王国对齐不会改变以反映玩家当前的对齐方式。决议:修复。从现在开始,调整将按预期变化,资本将反映这些变化。
一些古代诅咒事件发生得太晚了。解决方案:这些事件已提前更早(警告仍提前2周显示)。
王国 - 在古代诅咒任务中,显示剩余时间直到诅咒结束的计数器没有显示。决议:修复。
两个区域升级没有计入区域升级计数器。解决方案:修复。
课程与机械
极地午夜错误地表明它只影响了敌人。决议:修复。
由Horned Hunter射击的箭头造成的瘫痪既没有名字也没有描述。决议:修复。
Extra Arcane Pool专长没有在描述中显示它实际增加了多少奥术池。决议:修复。
治愈没有删除疯狂。决议:修复。
魔法师的大法术访问能力描述错误。决议:修复。
矮人特质稳定性并没有为CMD反对Bull Rush尝试提供奖励。决议:修复。
冰冷的监狱和大规模冰冷的监狱法术现在可以通过metamagic扩展。
力域提供的众神之力奖励无效。决议:修复。
每次战斗后,元素血统的阿卡纳能力都会自动关闭。决议:修复。
Mass Heal工具提示图片看起来像影响了该地区的每个人。解决方案:工具提示中的插图是修复的(该法术仅影响党员)。
长时间区域法术在描述中错误地陈述了它们仅影响敌人。决议:修复。
一些阶级能力,例如,炼金术士的驱散炸弹发现,错误地计算了他们的施法者等级以消除支票。决议:修复。
符文域能力可以用作自由行动。决议:修复。
他们的愤怒结束后,野蛮人阶级变得疲惫不堪,因为野蛮人每一轮都在肆虐两轮。决议:修复。
Phantasmal Putrefaction spell现在可以正常工作了。
在战斗中,Magus类的角色有一个buff,在他们的肖像附近没有出现图标。决议:修复。
一些阶级能力,例如,巴德的原型能力雷霆召唤,为了穿透法术抗性而错误地计算了他们的施法者等级。决议:修复。
大生命打击技能曾经需要普通的重要打击,而不是改进的重要打击。解决方案:现在需要改进Vital Strike。
对于Sword Saint Magus原型而言,武器掌握并没有像它应该的那样增加他们的关键乘数。决议:修复。
野兽形状II,III,IV和元素身体I,II,III,IV法术现在可以正确使用Alchemist的Infusion发现。
剑神的反击和枯萎德鲁伊的瘟疫之王本可以被盟友激活(例如治疗)。决议:不再被盟友激活。
像奥术护甲训练,盟军施法者和屏蔽施法者这样的特技应该有一个不推荐的角色标记,会发现它们毫无用处。决议:奥术护甲训练和奥术护甲精通现在显示为不能施放无法施放奥术咒语的角色,不能穿盔甲的角色或已经具有允许他们忽略某些类型护甲的奥术法术失败的角色的角色。现在,对于无法施放法术的角色,不建议使用屏蔽施法者和盟军施法者。
无论是什么原因造成的,亡灵都没有受到瘫痪状态的机械影响,使得他们几乎不受光之链等法术的影响和亡灵的一些影响
血缘能力(应该允许一个巫师/邪恶的接穗影响不死生物,就像持有法术的生物一样有效)。决议:修复。
烹饪:Tristian的个人最爱奖金(吃Shepherd's Pie)现在可以正常使用。
双手战斗机在创造角色时使用敏捷作为推荐的属性,而不是力量。分辨率:修复,强度成为推荐的统计数据。
神圣猎人的原型能力之一没有描述。决议:修复。
蛇形血统的极地午夜加值法术描述错误。决议:修复。
在库存屏幕中装备武器不再影响下一场战斗中的主动延误。
Weapon Finesse提到如果你使用盾牌,那么你将获得相当于你的盾牌护甲检定惩罚的惩罚。解决方案:这部分描述已从武器技巧中删除,因为我们没有实现它。我们觉得没有必要惩罚那些正在制作角色的人而不考虑这一点。
可怕的大屠杀只能用于武器攻击。决议:现在可怕的大屠杀也可以使用法术。请注意它使用耀眼的显示并恐吓角色周围的敌人而不是目标周围的敌人。
好望角区域的效果远远大于视觉效果的大小。分辨率:好希望现在影响较小的区域(半径15英尺)。
动能骑士原型没有获得技能动力学狂野天赋的奖励。决议:修复。
基于动力学家的宪法,对黑暗元素主义者和精神动力学家原型的动能冰冷爆炸伤害计算不正确。决议:修复。
缠结石炸弹的纠缠效应可能持续太久。从现在开始,他们只能纠缠目标
难度设置和修复
在上一章中解决主要任务的时间限制有点过于严格。决议:时间限制增加了。
减少对抗野性狩猎的难度:他们的特殊能力在正常和较低的难度水平上被削弱。
玩家可以在“时间边缘的房子”区域遇见Anoriel Eight Eyes,在那里她让玩家雇佣雇佣兵。
当离开庭院时,玩家可以在“时间边缘的房子”区域更换党员名单。
杀死野生狩猎的经验奖励,Irovetti宫殿和“时间边缘的房子”区域的老板已大幅增加。
强大的区域效果能力和敌人施放的法术使得他们的DC降低了较低的难度。
完成伴侣任务最后阶段的经验奖励,最后两章的任务和“帝王河战争”任务已大幅增加。
Avinash Jurrg比预期的要弱。决议:他的统计数据现在更恰当地反映了他的种族。
项目
诅咒之手武器在描述中有一个错误:它表示+1增强加值而不是+2。决议:修复。
吸血鬼之触的魔杖工作不正确 - 它没有像往常一样存储冲锋法术,并且在没有使用魔法装置检查的情况下也无法工作(即使是在他们的法术列表中有它的类)。决议:修复。
武器描述没有迹象表明他们是和尚武器或与武器精良专长兼容。他们现在这样做。
武器描述中没有描述轻武器。他们现在。
双十字架项链是一个值得注意的项目。决议:不再值得注意。
风之护身符有一个错字。决议:修复。
刚性橡木工作人员给予宪法增强奖励,而不是士气奖励。决议:修复。
有些物品,例如大多数魔法盾牌和长袍,都没有在库存中标记为魔法。决议:修复。
冰冷的监狱,冰冷的监狱弥撒,远见和油脂的卷轴不存在。解决方案:已添加提到的卷轴。
澄清了更大的平衡环的描述。
Della Fiorni Crest价格错误。决议:修复。
残余没有火红的视觉效果。决议:修复。
残余没有处理它的火焰和神圣伤害。解决方案:现在所有损坏都适用。
不可阻挡的Khanda价格错误。决议:修复。
来自Avinash Jurrg的+4 Full Plate名称不正确。决议:修复。
法律之戒和较小的平衡之环价格不正确。决议:对两个项目的价格进行了调整。
阳性通道的Phylactery,阳性通道的较小的Phylactery,负通道的较小的Phylactery,负通道的Phylactery具有误导性的描述。它们仅适用于通道负/正能量能力。解决方案:项目描述已更改。
即使在战斗结束后,流血魔法仍然有效。修正:除非另有说明,否则一旦战斗结束,它就会被删除。
Singing Edge在RUS和ENG中有不正确的描述,并且提供额外的+3增强加值而不是+2。决议:修复。
龙卷风弩的眼睛没有可用的武器类型。解决方案:现在它是重型弩型。
Polymorph Greater spell的可视化是修复的。
美杜莎的“石化凝视”能力的DC是错误的。决议:修复。
利维坦的礼物长袍获得了无限的最大化法术超魔法用途。修正:现在每天只按照说明授予6次。
满足,黄昏的头盔,闪闪发光的头盔,森林骑士的护腕和刀刃板可以被盟友激活(例如治疗)。决议:不再被盟友激活。
驱散魔杖是不可用的。决议:修复。
火焰复仇之棒展示了无畏之棒的名字和描述。决议:修复。
工匠生产的棒允许在法术完全施放之前取消杆的buff,因此不会花费。决议:修复。
从Avinash Jurrg获得的盔甲在描述中有误。决议:修复。
一些战利品区和供应商拥有不可用的武器和盾牌。决议:修复。
Korgath的Shagled Fury的愤怒能力既没有名字也没有描述。决议:修复。
Soot-Blackened Brand是Storyteller感兴趣的一件物品,实在太难找了:它隐藏在一个锁定的侏儒胸部,只会出现在“福特穿越臭鼬河”地区,而“巨魔麻烦”任务很活跃。从现在开始,您只需从同一区域的容器中取出即可。
转移到胸部时,动物毛皮可能会消失。决议:修复。
游戏中遗漏了讲故事者要求你收集的一些项目。解决方案:您现在可以在“Dappled Quagmire”区找到带技术联盟品牌的烧焦螺丝刀,以及第一世界门户网站“Carnival Glade”区域的Tree Crest Inkwell。
用户界面
您现在可以启用相机跟踪。只需双击角色的肖像或按F启用它,然后通过手动控制相机(WASD,箭头键或按下鼠标滚轮)将其禁用。战斗开始时也会自动禁用摄像机跟踪。
从现在开始,您可以随时访问动物伴侣的信息 - 只需打开其主人的库存或角色表,然后向右看。例如,当您因为影响心灵的法术而无法选择宠物时很有用。
在班级进度屏幕中(在角色表和升级期间看到),允许从不同选项(即武器聚焦,法术专长化等)中进行选择的专长现在将显示所选选项。
从现在开始,操作栏会自动显示激活的异能 - 包括专长和课程以及项目授予的异能。
故事讲述者现在提供组装工件所需的工件碎片总数。
保护光环没有图标。决议:修复。
更改了说明强韧豁免检定结果的战斗日志信息,当它应该说明强化装甲机会的结果时。
字符生成对话框的布局已得到改进。
在插槽中添加了一个工具提示,用于在升级中选择新的法术。
武器熟练程度没有工具提示。决议:修复。
已修复或调整以下设置:屏幕边缘滚动速度,键盘边缘滚动速度,双击延迟,工具提示延迟。
已删除以下设置:鼠标灵敏度,设备比较延迟。
胸部的过滤器设置不适用于这些项目。决议:修复。
由于单个伴侣携带过多的重量,因此禁止在旅行世界地图时为这些情况添加通知。
如果他们被几个插槽划分,则休息用户界面没有正确计算口粮。决议:修复。
“大规模销售”按钮可以建议出售一些神奇物品(如英雄斗篷)。决议:修复。
升级:域名进展得到改善。
角色生成:如果玩家返回Race页面,则可以重置外观设置。决议:修复。
角色生成:在某些情况下,肖像可以重置为列表中的第一个。决议:修复。
党可能会陷入全球地图的“战斗”状态。决议:修复。
角色的施法能力现在可以在法术书中找到。
增加了关于无法改变战斗装备的警告。
如果在战斗中角色升级,可能会出现不可预测的问题。解决方案:战斗期间不允许升级。
武器工具提示现在有关于与Finesse和Monk类匹配的信息。
如果参与对话的多个NPC中的一个没有肖像,则可以显示不正确的肖像。决议:修复。
单击清单中角色模型下方的武器插槽可以增加该角色当前携带的物品的重量。决议:修复。
为了保存自己的加载屏幕,您现在可以将鼠标光标悬停在宝座室的桌子上,如果您离开时王国管理中发生了任何新的事情,您会看到一个感叹号。
如果在打开本地地图窗口时启动了对话框,则对话框窗口将与聚会界面重叠。决议:修复。
在某些情况下,打开“库存”或“字符表”窗口可能会打开错误字符。决议:修复。
自定义构造描述从“NULL”更改为“Formation”。不幸的是,这只会影响新创建的角色。
声音和配音
[/列表]
有时,一组水元素可以同时播放超过3个相同的声音。决议:修复。
现在可以在创建自定义伴侣时听到声音。
补丁1.2 - 2019年1月24日 - 第2部分
杂
Stone capital和Wooden capital:已经添加了后期处理视觉效果和FX,以强调当前的对齐。决议:修复。
语音文件名称中的拼写错误可能会使Rest场景过长。决议:修复。
Lamashtu加入了百科全书。
本地化文本修复。
对话中有很多文本修复。
针对FR,DE,ZH的新包本地化修复程序。
提高德语的一致性。
Rod of Undeath项目没有俄语翻译。决议:修复。
财富之盔在俄语描述中有不正确的增强奖励。决议:修复。
提供了提高熟练度环的RU描述。
澄清了RU中精确打击的描述。
修复“检查”屏幕中的文本。
以下领域的一般视觉改进:
阴影出现后,一些区域的曝光过度。决议:修复。
地图上的“Varnhold”地区可能遗失了房屋。决议:修复。
“六熊部落”地区的野蛮人服装得到了改善。
Lamashtu邪教徒的服装得到了改善。
“杂草丛生的水池”区域的伐木工人看起来并不正确。决议:修复。
村庄供应商不再分享Verdel的外观了。
改善了“古墓”地区的外观。
Jamandi的王座室(战争之雾)。
用于构建插槽的视觉效果得到了改进。
Lizardfolks村(照明)。
狩猎小屋(照明)。
Stag Lord Old Camp(环境改善)。
Vordakai的墓(环境改善)。
在郊区建造定居点时,其中一栋房屋的照明得到改善。
荒野邂逅(白天照明)。
升级后的资本(夜间照明 - 火炬太亮了)。
其他视觉修复和改进
酒馆里的NPC动画问题是修复的。
死怪物的灯光现在可以根据自己的环境进行调整。
现在所有生物都与FluidFog相互作用。
Dragn工匠不再分享Harrim的样子了。
当穿在背上时,短弓看起来不正确。决议:修复。
Wind在某些场景中无法正常工作。决议:修复。
对于多类字符,类服装的颜色可以重置为蓝色(默认值)。决议:修复。
弯刀和决斗剑鞘是颠倒的。决议:修复。
半身人不知道如何握矛。决议:将他们发送给演习中士。
一些AoE法术效果已经调整。
超大角色资产 - 矮人战士。决议:修复。
系统
加载时间显着缩短。
新设置:通过启用“改进王国加载时间”,您现在可以显着减少王国管理屏幕中的加载时间,但代价是更高的RAM和VRAM消耗。
确保保存文件不会在游戏过程中累积不需要的信息。这可以使保存和加载速度略快,尤其是在后面的章节中。
已经实施了一些改进来解决“启动时崩溃”问题。
如果总保存文件量超过500MB,则Steam云同步工作不正确。解决方案:最新的保存现在替换Steam Cloud中的旧保存。本地保存保持不变。
原文:
Update v1.2.0o:
Patch Highlights:
System: Loading times have been significantly reduced.
New setting: you can now choose to significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
Multiple difficulty improvements in Chapters 6 and 7.
New feature: you can now enable camera following. Just double-click a character's portrait or hit F to enable it and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
New feature: to save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
Numerous visual and user interface improvements.
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
During Nok-Nok's companion quest, the player could gain "Hero" and "Jester" points by making certain decisions and picking certain dialogue options. Gathering a high enough number of these points was the only way to open the relevant story paths for Nok-Nok during the quest arc's finale (and thus save him at the House of the Edge of Time later on). However, it was unclear how to gain said points, which lead to most players getting stuck with the quest arc's "bad ending" and Nok-Nok dying, even if they completed his quests in an otherwise appropriate manner. Resolution: we are streamlining this mechanic. The players will now always be able to select either the "Hero" or the "Jester" path for Nok-Nok during the quest arc's finale. Which path is open to them depends on what type of points they acquired more of.
A dialogue option discussing Valerie's scar didn't disappear from her dialogue even after completing her quest. Resolution: fixed.
From now on, Irlene will take the Chest of Genuine Gemstones from the player when the player delivers it during her quest.
The dialogue with Jubilost about the "Inconsequential debates" never ended if the quest was failed. Resolution: fixed.
In the "Twice-Born Warlord" chapter, being able to save Nilak (and Dugath, if he survived so far) depended on whether the player is doing the "Flintrock Grassland" area before or after confronting Tristian at the "Abandoned Keep" area. If the players come late to the Flintrock Grassland, they find Nilak (and Dugath) already dead. We removed this dependency from the conditions to Nilak's (and Dugath's) survival to make Amiri's personal quest more consistent.
The "Help Amiri kill another mighty monster" objective could be missing after completion of the "Help Amiri kill Tuskgutter" objective in rare cases. Resolution: fixed.
The "Ancient formula" objective couldn't be completed after "Experiment on a wererat and report to Bokken" objective. Resolution: fixed.
The "City of Hollow Eyes" area will now only be available after receiving the "Find the missing Defaced Sisters" objective of the "Along the Cold Trail" quest.
In some resolutions of Jaethals last personal quest, she could unexpectedly disintegrate, which made it impossible to correctly resolve the Test of Loyalty for Jaethal and Tristian at the House of the Edge of Time. Resolution: the underlying issue has been solved and will not reproduce itself. However, unfortunately, the affected saves cannot be fixed.
A weapon slot in Amiri's interface could remain locked after finishing her companion quests. Resolution: fixed.
Even after Jaethal would come to life, she could regain some of her Undead feats with time. Resolution: fixed.
In some cases during Ekun's "Bury the Past" quest, some of the enemy giants would not join the fight on their own, which made it impossible to talk to Ekun afterwards. Resolution: fixed. Those players who have already been affected by this bug (they see Ekun standing on his knees and cannot talk to him) need to kill the giants located one screen to the right.
In some cases, the game incorrectly interpreted the player's decisions taken after fighting Hargulka and Tartuk at the "Troll Lair" area. Resolution: fixed.
It was possible to accidentally fail Valerie's romance before it even begins. Resolution: fixed.
Executing Edrist Hanvaki could block further playthrough if Auto Kingdom Management was turned on (this would stop game time from moving forward). Resolution: fixed.
Mim Wobblegander no longer gets stuck on her way to Talon Peak. Resolution: fixed. For players with saved games where she is already stuck, she will be waiting for them on the top of the mountain now.
Some players could permanently lose access to Nok-Nok if they have seen a certain statue before they were supposed to during his personal quest. Resolution: fixed.
From now on, the "Saving Grace" quest will start no matter what the status of the "Hour of Rage" quest is.
If Stefano Mosconi is alive during the "War of the River Kings" quest, he will now correctly appear in the Throne Room to "invite" the player to Pitax.
During the Season of Bloom, the peasants that form the angry mob in front of your castle could make mistakes about the fate of a certain Lamashtu's priestess (located at the "Secluded Lodge" area) and some bandits ("Bridge over the Gudrin River"). Resolution: fixed.
Areas
The dialogue option to ask Kharne Vereel about his shady dealings during the Rushlight tournament is now locked until the player finds out about them from other characters.
Skill checks for the "Trial of Strength" and the "Trial by Pain" illustrated events could be triggered multiple times at the "Armag's Tomb" area. Resolution: fixed.
The "Wild Energies" debuff could get stuck on characters when leaving the basement of the "House At The Edge Of Time" area using the staircase to the second floor. Resolution: fixed. For affected saves where the party are still in the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
There could simultaneously exist two Tartuks at the "Ruined Warehouse" area in some cases. Resolution: fixed.
NPC banters disappeared too fast in Varnhold. Resolution: fixed.
Briar didn't disappear from the Inventory when players gave it to Nyrissa. Resolution: fixed.
The "Vordakai's Tomb" area couldn't be found before the opening the Gates to the Valley of the Dead. Resolution: fixed.
Lootable dead body was not visible at the "Wolf Lair" area. Resolution: fixed.
Provided conditions to Amiri's companion dialogue to keep it from becoming overburdened with the growing number of dialogue options.
The diplomacy checks in Darven's dialogue in the Capital were incorrect. Resolution: fixed.
Trolls and Kobolds didn't turn into dust after death at the "Troll Lair" area in the last chapter. Resolution: fixed.
Creatures were not reachable in the main hall at the "Troll Lair" area in the last chapter. Resolution: fixed.
Amiri could be paralyzed, wounded or fatigued at the start of her quest at the "Flintlock grasslands" area. Resolution: fixed.
A secret door opened mechanically but not visually in the library at the "House at the Edge of Time" area. Resolution: fixed.
Rikri Sharvan had the wrong portrait during dialogue. Resolution: fixed.
Changed the order of the traveling portals as they occur in the illustrated event in the final chapter. The four portals on top of the list will lead to areas where the Lantern King's curse is lifted.
Changed the text in the CG option in the dialogue with Hannis Drelev in Irovetti's Palace to better represent the CG alignment.
The Incorruptible Petal glaive used to be in the "Whiterose Abbey" area and is in the "Pitax Royal Palace" area now. Vice versa, the Ring of Chaos item is in the "Whiterose Abbey" area.
Added the tooltips for area pointers for houses in region villages.
Clarified a dialogue option available while discussing the search for Armag's Tomb with Linzi.
Characters could leave the map and get stuck at the final area. Resolution: fixed.
The robbed woman at the "Bridge of Gudrin River" area now points the player in the right direction if asked about where she was robbed.
Lowered some of the Diplomacy and Intimidation difficulty checks for Amiri at the "Flintrock Grasslands" area.
Fixed a bug in the first dialogue with the raven in Vordakai's Tomb.
Dugath was too lazy to take part in the barbarians' meeting on exit from the "Armag's Tomb" area. Resolution: fixed.
Invisible monsters could appear after loading the game during the battle with pirates in the Pitax Tavern. Resolution: fixed.
The arguing peasants at the capital in chapter 3 have now learned to pronounce their names properly.
Fixed a possible bug in Ivar's dialogue at the cliff. Affected players should be able to talk to Ivar once again and finish the dialogue correctly.
The camera was not controllable after introduction dialogues at the "Pine Patch" area. Resolution: fixed.
Inclement weather is no longer triggered in safe areas like the Capital Square. Characters in a safe area now ignore all slowing effects and always move at full speed.
Characters could get an incorrect amount of damage or the wrong disease during the "Kobold Trail" event. Resolution: fixed.
Healing spells weren't applied to the wounded party members during the first Rest at the "Oleg's Trading Post" area. Resolution: fixed.
There was no exit marker on the "Southern Barrens" area map. Resolution: fixed.
Portal to the "Everblooming Flower Cradle" area (the last chapter) could be used only one time. Resolution: fixed.
Athletic skill-check was applied only once during uphill climbs at the "Bridge over the Gudrin River" area. Resolution: fixed.
Improved pathing at the "Goblin Fort" area.
Loading the game from one dimension at the House at the Edge of Time to another could lead to different bugs. Resolution: fixed.
At the "Technic League Encampment" area, it was sometimes impossible to free one of the companions enslaved by the League. Resolution: fixed.
In various points in the game, i.e., at the "Old Sycamore" area, after certain player actions area transitions could disappear. Resolution: fixed.
After upgrading the capital to stone buildings, some of the rooms in houses surrounding the main square could become inaccessible. Resolution: fixed.
On lower difficulties, an encounter with Soul eaters in Vordakai's Tomb could get stuck if the PC died. Resolution: fixed.
Three magical tree stumps could suddenly start moving with the wind at the "Abandoned Hut" area. Resolution: nailed the stumps to the ground.
At the "Other World" area, summoned creatures could trigger the teleport sequence when they entered the blue mist, trapping some players in that area. Resolution: fixed.
You can now only enter Tuskgutter's Lair if you have Amiri in the group.
In some cases, players could get stuck in the capital tavern during romance with Octavia. Resolution: fixed.
At the "Old Sycamore" area, the sleeping bandits' characteristics did not properly reflect the fact that they're sleeping. Resolution: fixed.
The big entryway in the middle of the "Troll Lair" area now takes the player to the second floor instead of outside.
In Chapter 7, Maegar Varn could die before his final dialog. Resolution: fixed.
In the north-west of the "Silverstep Lake Village" area, you can summon a wyvern. The way to summon it has been made more logical and consistent.
Kingdom
The Safe Refuge event didn't change stats for all of the results if resolved by a Regent. Resolution: fixed.
Added a CE option (in addition to the CG one) to spare the priestess of Lamashtu at the "Secluded Lodge" area.
Incorrect rotation of the scaffold of the University building. Resolution: fixed.
The "Flight from a God" event didn't change stats for all of the results if resolved by a Councilor. Resolution: fixed.
Answers that would cost BP or gold now contain a warning during kingdom stat rank-up events.
Artisan Varrask didn't bring his masterpiece even when all the conditions were met. Resolution: Fixed. Varrask will correctly bring the masterpiece. For players who have already met the conditions he will bring it on the second time he comes to throne room.
Players can see the general Kingdom stats in the settlement building interface now.
The Ancient curse events were not marked as critically important. Resolution: fixed.
The 5th rank-up event for the Community stat could get stuck. Resolution: fixed.
Items brought by kingdom artisans could come in an unidentified state. Resolution: instructed the artisans to speak slowly and use short words when explaining to the ruler what their creations do.
Kanerah could suddenly vanish during rank-up events when acting as a Treasurer. Resolution: gave her pills that help with STT (spontaneous tiefling teleportation).
It was impossible to finish the throne room event "A Mysterious Letter has Arrived at the Castle" (a letter from Linxia that comes during the "Deal With the Devil" quest). Resolution: fixed.
In rare cases, if the "Pitaxian crowd" event was started in early versions of the game, some of the previously implemented fixes didn't work. Resolution: fixed.
In rare cases, Dragn could start coming to the throne room endlessly instead of giving the masterpiece. Resolution: fixed.
The event connected to Jubilost's article could happen even after Jhod is not available anymore to present it. Resolution - fixed, the event will not trigger in this case.
Several events were incorrectly marked as opportunities. Resolution: fixed.
Tirval kept coming to talk even if the player decided not to help her. Resolution: fixed.
Kingdom alignment wouldn't change to reflect the player's current alignment during the "Renown Across Golarion" event. Resolution: fixed. From now on, the alignment will change as it should and the capital will reflect those changes.
Some of the Ancient Curse events happened too late. Resolution: these events were moved to an earlier date (warnings still show up 2 weeks in advance).
Kingdom - In the Ancient Curse quests, counters showing time remaining until the end of the Curse didn't show . Resolution: fixed.
Two region upgrades didn't count into the region upgrade counter. Resolution: Fixed.
Classes & Mechanics
Polar Midnight was incorrectly showing that it only affected enemies. Resolution: fixed.
Paralysis inflicted by arrows shot by Horned Hunter had neither a name nor descriptions. Resolution: fixed.
The Extra Arcane Pool feat did not show in the description by how much it actually increases the arcane pool. Resolution: fixed.
Heal did not remove Insanity. Resolution: fixed.
The Magus' Greater Spell Access ability had the wrong description. Resolution: fixed.
The dwarven trait Stability did not provide a bonus to CMD against Bull Rush attempts. Resolution: fixed.
Icy Prison and Mass Icy Prison spells can be extended by metamagic now.
The Might of the Gods bonus granted by the Strength Domain did not work. Resolution: fixed.
The Elemental Bloodline arcana abilities switched themselves off after each combat. Resolution: fixed.
The Mass Heal tooltip picture looked like it affected everyone in the area. Resolution: the illustration in the tooltip is fixed (the spell only effects party members).
Long duration area spells had incorrectly stated in the description that they only affect enemies. Resolution: fixed.
Some class abilities, for example, the Alchemist's Dispelling Bombs discovery, miscalculated their caster level for dispelling checks. Resolution: fixed.
Rune domain abilities could be used as a free action. Resolution: fixed.
The Barbarian class became fatigued after their Rage ended for two rounds for each round the barbarian spent raging. Resolution: fixed.
Phantasmal Putrefaction spell now works correctly.
In combat, characters with the Magus class had a buff without an icon appearing near their portraits. Resolution: fixed.
Some class abilities, for example, Bard's archetype ability Thunder Call, miscalculated their caster level for the purposes of penetrating spell resistance. Resolution: fixed.
The Greater Vital Strike feat used to require normal Vital Strike instead of Improved Vital Strike. Resolution: It now requires Improved Vital Strike.
For the Sword Saint Magus archetype, Weapon Mastery did not increase their critical multiplier as it should. Resolution: fixed.
Beast Shape II, III, IV and Elemental Body I, II, III, IV spells now work correctly with Alchemist's Infusion discovery.
Swordlord's Counterattack and Blight Druid's Plaguebearer could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
Feats like Arcane Armor Training, Allied Spellcaster, and Shielded Caster should have had a Not Recommended mark for characters that will find them useless. Resolution: Arcane Armor Training and Arcane Armor Mastery now show as Not Recommended for characters that cannot cast arcane spells, for characters that cannot wear armor or for characters that already have a feature that allows them to ignore arcane spell failure of certain types of armor. Shielded Caster and Allied Spellcaster are now correctly shown as not recommended for characters that cannot cast spells.
Undead were not mechanically affected by the paralysis condition regardless of what caused it, making them practically immune to spells like Chains of Light and some effects of the Undead
Bloodline ability (that should have allowed a Sorcerer/Eldritch Scion to affect undead just as effectively as living creatures with spells like Hold Person). Resolution: fixed.
Cooking: Tristian's Personal Favorite bonus (for eating Shepherd's Pie) now works correctly.
Two-Handed fighters had Dexterity as the recommended stat during character creation instead of Strength. Resolution: fixed, Strength became the recommended stat.
One of the Divine Hunter's archetype abilities had no description. Resolution: fixed.
The Polar Midnight bonus spell of the Serpentine Bloodline had the wrong description. Resolution: fixed.
Equipping weapons in the inventory screen no longer affects initiative delay in the next battle.
Weapon Finesse mentioned that if you were wielding a shield then you would get a penalty to attack equal to your shield armor check penalty. Resolution: This part of the description was removed from weapon finesse because we did not implement it. We did not feel the need to penalize the people that were making characters without consideration for this.
Dreadful Carnage only worked with weapon attacks. Resolution: Now Dreadful Carnage works with spells as well. Pay attention please that it uses dazzling display and intimidates the enemies around the character and not around the target.
Good Hope area of effect was far larger than the size of the visual effect. Resolution: Good Hope now affects smaller area (15 ft radius).
Kinetic Knight archetype didn't get the bonuses from Skilled Kineticist wild talent. Resolution: fixed.
Kineticist Cold Blast damage for Dark Elementalist and Psychokineticist archetypes was calculated incorrectly, based on kineticist's Constitution. Resolution: fixed.
Tanglefoot bombs' entanglement effect could last too long. From now on, they can only entangle targets for up to 1 minute.
Buffs and debuffs applied by Tsanna during Chapter 7 should now display properly.
Buffs and debuffs applied by the Lantern King should now display properly.
Defender of the True World ability Beguiling Immunity did not work. Resolution: fixed.
Difficulty settings and fixes
The time limit to solve the main quest in the last chapter was a bit too strict. Resolution: the time limit was increased.
Decreased the difficulty of fighting the Wild Hunt: their special abilities have been nerfed on Normal and lower difficulty levels.
Players can meet Anoriel Eight Eyes at the "House at the Edge of Time" area, where she lets the player hire mercenaries.
Players can change the party roster now when leaving the courtyard the at the "House at the Edge of Time" area.
Experience rewards for killing the Wild Hunt, bosses in Irovetti's Palace and in the "House at the Edge of Time" area has been drastically increased.
Powerful area effect abilities and spells cast by the enemy had their DCs lowered on lower difficulties.
Experience rewards for completing last stages of companion quests, quests in the last two chapters and the "War of the River Kings" quest has been drastically increased.
Avinash Jurrg was weaker than intended. Resolution: his stats now reflect his race more properly.
Items
The Hand of Damnation weapon had a mistake in the description: it stated a +1 enhancement bonus instead of +2. Resolution: fixed.
Wand of Vampiric Touch worked incorrectly - it did not store a charge as usual touch spells and did not work without a Use Magic Device check (even for classes that have it on their spell list). Resolution: fixed.
Weapon descriptions had no indication they are monk weapons or are compatible with Weapon Finesse feat. They do now.
Light weapons were not described as such in weapon descriptions. They are now.
The Necklace of Double Crosses was a notable item. Resolution: no longer notable.
The Beholder of Wind amulet had a typo. Resolution: fixed.
The Rigid Oak Staff gave an enhancement bonus to Constitution, instead of a morale bonus. Resolution: fixed.
Some items, for example, most magic shields and robes, were not marked in inventory as magic. Resolution: fixed.
Scrolls of Icy Prison, Icy Prison Mass, Foresight and Grease didn't exist. Resolution: mentioned scrolls have been added.
Clarified the description of the Greater Ring of Balance.
The Della Fiorni Crest had the wrong price. Resolution: fixed.
The Remnant had no flaming visual effect. Resolution: fixed.
The Remnant didn't deal its flaming and divine damage. Resolution: Now all damage applies correctly.
The Unstoppable Khanda had the wrong price. Resolution: fixed.
The +4 Full Plate from Avinash Jurrg had an incorrect name. Resolution: fixed.
The Ring of Law and the Lesser Ring of Balance had incorrect prices. Resolution: prices were adjusted for both items.
The Phylactery of Positive Channeling, the Lesser Phylactery of Positive Channeling, the Lesser Phylactery of Negative Channeling, the Phylactery of Negative Channeling had misleading descriptions. They work only with a Channel Negative/Positive Energy ability. Resolution: The item description has been changed.
The Bleed enchantment worked even after combat ends. Fixed: Now it is removed once combat ends, unless stated otherwise.
Singing Edge had an incorrect description in RUS and ENG and gave an additional +3 enhancement bonus instead of +2. Resolution: fixed.
The Eye of the Tornado crossbow didn't have a usable weapon type. Resolution: now it is heavy crossbow type.
The Polymorph Greater spell's visualization was fixed.
Medusa's "Petrifying Gaze" ability's DC was wrong. Resolution: fixed.
Leviathan's gift robe granted infinite Maximize Spell metamagic uses. Fixed: now it grants only 6 times per day as per description.
Satisfaction, Helmet of the Dusk, Sparkling Helmet, Forest Knight's Bracers and Bladed Plate could have been activated by allies (e.g. healing). Resolution: No longer activated by allies.
Wand of Dispel Magic was non-usable. Resolution: fixed.
The Rod of Flaming Vengeance displayed the name and description of the Rod of the Fearless. Resolution: fixed.
Artisan-produced rods allowed to cancel a rod's buff before the spell was fully cast and thus not to spend charges. Resolution: fixed.
The armor obtained from Avinash Jurrg had an error in its description. Resolution: fixed.
Some loot areas and vendors had non-usable weapons and shields. Resolution: fixed.
The Rage ability of Korgath's Shackled Fury had neither a name nor a description. Resolution: fixed.
The Soot-Blackened Brand, an item that is of interest to the Storyteller, was too hard to find: it was hidden in a locked gnome chest that would only appear at the "Ford across the Skunk River" area while the "Troll Trouble" quest was active. From now on, you can simply pick it up from a container in the same area.
Animal pelts could disappear when transferred into a chest. Resolution: fixed.
A few items that the Storyteller asked you to collect were missing from the game. Resolution: you can now find the Charred Screwdriver with the Technic League's Brand at the "Dappled Quagmire" area, and the Tree Crest Inkwell at the "Carnival Glade" area in the portal to the First World.
User Interface
You can now enable camera following. Just double-click a character's portrait or hit F to enable it, and disable it by manually controlling the camera (WASD, arrow keys or pressing on the mouse wheel). Camera-following is also automatically disabled on battle start.
From now on, you can always access an animal companion's info - just open its master's inventory or character sheet and look to the right. Useful when you cannot select your pet due to mind-affecting spells, for example.
In the class progression screen (seen on the Character sheet and during level-up), feats that allow selecting from different options (i.e., Weapon Focus, Spell Specialization and others) will now show the selected option.
From now on, the action bar automatically displays activated abilities - both those granted by feats and classes as well as by items.
The Storyteller now provides the total number of artifact shards needed to assemble an artifact.
Protective Aura had no icon. Resolution: fixed.
Changed the combat log message that stated the result of the Fortitude save check, when it was supposed to state the result of the Fortification armor chance instead.
The layout of Character Generation dialogues have been improved.
Added a tooltip to the slots for picking new spells on level-ups.
There were no tooltips for Weapon Proficiency. Resolution: fixed.
The following settings have been fixed or adjusted: Screen edge scrolling speed, Keyboard edge scrolling speed, Double-click delay, Tooltip delay.
The following settings have been removed: Mouse sensitivity, Equipment comparison delay.
A chest's filter setting didn't apply to the items. Resolution: fixed.
Added a notification for those cases when traveling the world map is prohibited due to a single companion carrying too much weight.
Rest UI didn't count rations properly if they were divided by several slots. Resolution: fixed.
"Mass sale" button could propose to sell some magical items (like Cloak of Heroism). Resolution: fixed.
Level-up: domain progression has been improved.
Character Generation: appearance settings could be reset if players returned to the Race page. Resolution: fixed.
Character Generation: the portrait could be reset to the first in the list in some cases. Resolution: fixed.
Party could get stuck in the "in battle" condition on the Global Map. Resolution: fixed.
A character's Spellcasting Ability can be found in the Spellbook now.
A warning about inability to change equipment in battle has been added.
There could be unpredictable issues if characters leveled up during battles. Resolution: level up is not allowed during battle.
The weapon tooltip has information about matching with Finesse and Monk class now.
If one of multiple NPCs taking part in a dialogue didn't have a portrait, an incorrect portrait could be displayed. Resolution: fixed.
Clicking on the weapon slots located under the character's model in the inventory could increase the weight of items currently carried by that character. Resolution: fixed.
To save yourself a loading screen, you can now hover your mouse cursor over the table in the throne room, and you'll see an exclamation mark if anything new has happened in kingdom management while you were gone.
If a dialog started while the local map window was open, the dialog window would overlap with the party interface. Resolution: fixed.
In some cases, opening the Inventory or Character Sheet windows could open them for the wrong character. Resolution: fixed.
The custom formation description was changed from "NULL" to "Formation". Unfortunately, that only affects newly created characters.
Sound and Voice-Over
[/list]
Sometimes a group of Water Elementals could play more than 3 identical sounds simultaneously. Resolution: fixed.
Voices can now be heard when creating custom companions.
Patch 1.2 – January 24th, 2019 – Part 2
Miscellaneous
Stone capital and Wooden capital: post-process visual effects and FXs have been added to stress the current alignment. Resolution: fixed.
A typo in the name of a voice file could make the Rest scene too long. Resolution: fixed.
Lamashtu added to the encyclopedia.
Localization text fixes.
A lot of text fixes in dialogues.
New pack of localization fixes for FR, DE, ZH.
Improved consistency in German terms.
Rod of Undeath item had no Russian translation. Resolution: fixed.
Armor of Wealth had an incorrect enhancement bonus stated in Russian description. Resolution: fixed.
Provided a RU description for the Ring of Improved Proficiency.
Clarified the description for Precise Strike in RU.
Fixes to texts in the "Inspect" screen.
General visual improvements in the following areas:
With the shadows set off, some areas had overexposed models. Resolution: fixed.
Houses could be missing on the Map at the "Varnhold" area. Resolution: fixed.
Barbarian outfits have been improved at the "Six Bears Tribe" area.
Lamashtu cultists' outfits have been improved.
Lumberjacks at the "Overgrown Pool" area didn't look right. Resolution: fixed.
Village vendors don't share Verdel's appearance anymore.
Improved the appearance of the "Ancient Tomb" area.
Jamandi's Throne Room (fog of war).
Visuals for building slots have been improved.
Lizardfolks Village (lighting).
Hunting Lodge (lighting).
Stag Lord Old Camp (environment improvements).
Vordakai's Tomb (environment improvements).
Improved lighting in one of the houses that appear when a settlement is built in the Outskirts.
Wilderness Encounter (daytime lighting).
The dis-upgraded capital (nighttime lighting - the torches were too bright).
Other visual fixes and improvements
NPC animation issues in the Tavern are fixed.
Dead monsters' lighting now adjust to their environment.
All creatures interact with FluidFog now.
Dragn the artisan doesn't share Harrim's appearance anymore.
Short bow looked incorrectly when worn on the back. Resolution: fixed.
Wind was not working properly in some scenes. Resolution: fixed.
The color of the class costume could be reset to blue (the default one) for multiclass characters. Resolution: fixed.
Scimitar and dueling sword scabbards were upside down. Resolution: fixed.
Halflings didn't know how to hold a spear. Resolution: sent them to the drill sergeant.
Some AoE spell effects have been adjusted.
Oversized Character Asset - Dwarf Fighter. Resolution: fixed.
System
Loading times have been sig
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