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深空遗物 v1.1.1升级档+免DVD补丁CODEX版

深空遗物 v1.1.1升级档+免DVD补丁CODEX版

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文,中文

所属游戏:深空遗物

补丁标签:
补丁详情

1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏

补丁使用说明

1.安装《深空遗物》CODEX光盘版:Deep.Sky.Derelicts-CODEX
2.安装《深空遗物》v1.0.1升级档:http://patch.ali213.net/showpatch/102185.html
3.安装《深空遗物》v1.0.3升级档:http://patch.ali213.net/showpatch/102285.html
4.安装本升级档

1.1.1 Hotfix现已推出!

我们准备了一个小修补程序来纠正昨天更新后留下的剩余错误。
感谢您的报告,持续的支持,反馈和一般的精彩!

以下是修复列表:

修复了将鼠标悬停在某个项目上时按下全部取消快捷键时粘贴到屏幕上的战利品细节。
修复了在创建工作人员时干扰名称输入的导航键。
修复了Try'em All(升级所有课程一次)成就的问题。
修复了所有方面任务成就的问题。现在应该在进入最后阶段时,或者在完成所有支线任务并且结束解锁时加载保存时触发成就。
在撤退后再次与Jasperse交谈时,固定战斗没有开始。
修复了自定义键绑定和抢劫面板操作的问题。

1.1现在是LIVE!

我们准备了一个全新的更新,让您通过玩DSD度过更好的假期!

以下是此更新带来的一些新增功能:

新:

添加了描述游戏各个方面的新法典条目。
大多数常见操作的可配置密钥快捷方式;请参阅游戏设置中的“输入”选项卡请注意,由于引擎限制,列表中显示的键名可能对国际键盘有误(特别是在使用非QWERTY布局时)并且不支持所有键。
双击可以装备设备模组。
添加了垂直同步和帧速率限制的设置。
改变,平衡,调整和修复bug

更新1.0.4现在就可以了!


我们仍在努力改进,平衡和修复游戏!新的更新刚刚上线!

这是一个完整的更改日志:

新:
添加了一个显示能量单元储备的工具提示到地图能量显示。

变化:
显着的资产处理改进。加载时间应该更快,游戏规模也会大幅减少。
转弯结束后,回收的卡片现在返回到单位的手中。

修正:
修复了当某个单位被DOT(或类似效果)杀死并且跳过漫画小组时,转弯顺序会在某些情况下卡住的问题。
修复了一条任务路径,可能导致Noether,Hemlock和Elvin死路一条。再次与Elvin交谈以恢复任务。
针对船舶无效地图的罕见情况进行修复和安全检查。
低能量警告停止移动时使用的固定能量。还在警告中添加了冷却时间,以减少重复的弹出窗口。
修复了在访问陷阱磁贴后遇到对话无法启动的问题。
固定单位有时在盾牌出现时不使用震惊的动画状态。
修复了一些高级敌人失去致命一击的能力。
修复了一些问题,即某些星图目标在窄纵横比下无法点击。
修复了死亡单位在战斗中试图触发讲话泡泡的问题。
在介绍视频中修复了无上限帧率。

原文:

1.1.1 Hotfix is OUT NOW!


We prepared a little hotfix correcting remaining bugs left after yesterday's update. Thank you for reporting, your ongoing support, feedback and being awesome in general!

Here is the list of fixes:

Fixed loot details sticking to the screen when pressing the Take All key shortcut while hovering over an item.
Fixed navigation keys interfering with name entry when creating a crew.
Fixed problems with the Try'em All (level up all classes once) achievement.
Fixed problems with the all side quests achievement. The achievement should now trigger when entering the endgame, or when loading a save with all side quests completed and the endgame unlocked.
Fixed combat not starting when talking again to Jasperse after retreating.
Fixed issues with custom keybinds and loot panel actions.

1.1 is now LIVE!


We prepared a brand new update to make your holiday spent by playing DSD even better!

Here are some of the new additions that this update brings:

New:

Added new Codex entries describing various aspects of the game.
Configurable key shortcuts for most common actions; see the Input tab in game settings. Please note that, due to engine limitations, the key names displayed in the list may be wrong for international keyboards (especially when non-QWERTY layouts are used) and not all keys are supported.
Equipment mods can be unequipped by double-clicking.
Added settings for vertical sync and framerate limit.
Ton of changes, balancing, tweaks and bug fixing

Update 1.0.4 is NOW LIVE!


we are still working on improving, balancing and fixing the game! New update just went live!

Here is a full changelog:

New:
Added a tooltip showing energy cell reserves to the map energy display.

Changes:
Significant asset handling improvements. Loading times should be faster and the game size has been massively reduced.
Recycled cards are now returned to the unit's hand after the turn ends.

Fixes:
Fixed an issue where the turn order would get stuck in some situations when a unit was killed by a DOT (or a similar effect) and the comic panel was skipped.
Fixed a quest path that could lead to a dead end with Noether, Hemlock and Elvin. Talk to Elvin again to resume the quest.
Fixes and safety checks towards rare cases where a ship would have an invalid map.
Fixed energy being used when the low energy warning stopped a move. Also added a cooldown to the warning to cut down on repeated popups.
Fixes towards a problem where the encounter dialogue wouldn't start after visiting a trap tile.
Fixed units sometimes not using the stunned animation state when out of shields.
Fixed missing lethal hit resistance on some high-level enemies.
Fixed an issue where some starmap targets could be unclickable in narrow aspect ratios.
Fixed issue where a dead unit could try to trigger a speech bubble during combat.
Fixed uncapped framerate during intro videos.

BY CODEX

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