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深空遗物 v1.2.3升级档+免DVD补丁CODEX版

深空遗物 v1.2.3升级档+免DVD补丁CODEX版

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文,中文

所属游戏:深空遗物

补丁标签:
补丁详情

1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏

补丁使用说明

1.安装《深空遗物》CODEX光盘版:Deep.Sky.Derelicts.New.Prospects-CODEX
2.安装本升级档

机翻:

更新v1.2.3:
变化:
如果机组人员遭到伏击,撤退是不可能的两轮战斗。

修复:
修正了由于新生成的敌人没有正确初始化而导致的地图冻结。
修正了战斗bug,当任何一方只剩下一个单位时,战斗bug会在某些情况下发生。
修正了拾荒者/适应战术的战斗问题。
修正了在刷新现有增益时使用矿机/过度充电的战斗bug。
修正了血之力任务在从敌人中撤退后不再继续。
固定预测行为卡文本显示2500%的逃税,而不是25%。
固定住所名称没有正确显示在友好的居住对话。
修正了一个战斗bug,当玩家在同一回合中处于困惑/恐惧状态时,玩家已经在手动打了一张牌,这时可能会发生战斗bug。
其他小的修正和安全检查的各种卡和战斗脚本。

更新v1.2.2:
变化:
调整了很多装备的基本属性和最小值和最大值(包括每级的增益),使高级别的物品比低级别的物品更加一致。
古眼/Lout无人机:头部撞击伤害从50%增加到70%。
Lout无人机:所有等级的近战和远程伤害都增加1。
调整了爆能枪的护盾伤害值,并消除了在爆能枪核心上随机产生额外护盾伤害修正符的可能性。
增加技能(武器,科技,医疗,清除,精神)作为可能的修饰符产生在武器核心。
进一步增加了1-3级被遗弃的守卫和香肠的几率。
爆破:伤害从6/8/8增加到6/7/8,现在只攻击2个等级的敌人。
稍微减少了智力技能的积分奖励。
减少一群敌人的伤害抗性、护甲和闪避属性。
调整了许多敌人的初始值。影响特别高水平的敌人,除了一些特定的“快速”敌人,没有高价值。

修复:
修正了一些npc在执行海盗任务时无法访问的问题。
修正了一个bug,当心灵护盾激活时,它会打断战斗。
修正了在新载入的豁免中撤退的问题。
固定冰覆盖不作为目标。
修正了npc在遇到玩家后不断阻止玩家的问题。
修正了地图显示中没有显示平铺条件图标的问题。
增加丢失的状态图标来增加卡片。
固定的清单显示了远程武器可用于远程武器插槽,即使他们不能装备。
修正了环境战斗行动精灵的丢失。
一些关键的快捷方式修复。

中的例子更新:是processing v1.2.1
修正了由于Steam初始化问题而不能在某些计算机上启动游戏的问题。
修正了一个问题,可以阻止居住任务,需要特定数量的物品。
修正了Breacher在自身装备外的攻击效果。
固定失踪的盾发生器无人机图形。
固定矿工的开始盾牌(应该是24,48)。

原文:

Update v1.2.3:
Changes:
If the crew gets ambushed, retreating is not possible for two combat rounds.

Fixes:
Fixed a map freeze caused by newly spawned enemies not being initialized correctly.
Fixed a combat bug that could occur in some situations when either side had only one unit left.
Fixed combat issues with Scrapper/Adaptive Tactics.
Fixed combat bug with Miner/Overcharging Boost when refreshing the existing buff.
Fixed The Power of Blood quest not continuing after retreating from spawned enemies.
Fixed Predict Behaviour card text showing 2500% Evasion instead of 25%.
Fixed habitation name not being displayed correctly in friendly habitation dialogue.
Fixed a combat bug that could happen when playing a card manually after the crew member had already played a card while under confusion/fear on the same turn.
Other small fixes and safety checks to various card and combat scripts.

Update v1.2.2:
Changes:
Adjusted a lot of equipment base stats' and modifiers' min and max values (including the gain per level) to be closer to each other so that higher level items are more consistently better than their lower level counterparts.
Ancient Eye/Lout Drone: Increased Headbutt damage from 50% to 70%.
Lout Drone: Both melee and ranged damage increased by 1 on all ranks.
Adjusted shield damage values on Blaster and removed the possibility to spawn a random extra shield damage modifier on Blaster cores.
Added skill (weaponry, tech, medical, scavenging, mental) bonuses as possible modifiers to spawn on weapon cores. 
Further increased the chance of spawning Janitors and Wurmlings in level 1-3 derelicts.
Blasting Charges: Made damage scaling from 6/8/8 to 6/7/8 and now only targets 2 enemies at all ranks.
Slightly reduced credits bonus from Mental skill.
Reduced a lot of DAMAGE RESISTANCE, ARMOR and EVASION stats on a bunch of enemies.
Adjusted INITIATIVE values on a lot of enemies. Affects especially enemies at high levels not having as high values except on some specific "speedy" ones.

Fixes:
Fixed issue that could make some of the NPCs inaccessible in the Administration Of Pirates quest.
Fixed a bug that could break combat when Psyker/Mental Shield was active.
Fixed issue with retreating on a freshly loaded save.
Fixed Ice Cover not being targetable.
Fixed issue where NPCs kept stopping the player after already having met them.
Fixed tile condition icons not showing up on the map display.
Added missing status icons to Augment cards.
Fixed inventory showing h- eavy ranged weapons as available for ranged weapon - slots, even though they can't be equipped.
Fixed missing environmental combat action sprites.
Some key shortcut fixes.

Update v1.2.1:
Fixed game not starting on some computers because of a Steam initialization problem.
Fixed an issue that could block habitation quests that require a specific amount of items.
Fixed the Breacher illustrious effect applying to attacks outside its own equipment.
Fixed missing Shield Generator Drone graphics.
Fixed Miner's starting shields (should be 24, was 48).

BY CODEX

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