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血洒四方 v1.07升级档+免DVD补丁CODEX版

血洒四方 v1.07升级档+免DVD补丁CODEX版

  • 补丁类型:其他补丁
  • 更新时间:2021-07-31
  • 补丁语言:英文

所属游戏:血洒四方

补丁标签:
补丁详情

1.解压缩 2.运行update目录下的setup.exe安装升级档 3.复制codex目录下的文件到游戏安装目录 4.开始游戏

补丁使用说明

1.安装《血洒四方》CODEX​版游戏:Blood.will.be.Spilled-CODEX
2.安装《血洒四方》v1.03升级档:https://patch.ali213.net/showpatch/120855.html
3.安装《血洒四方》v1.05升级档:https://patch.ali213.net/showpatch/121165.html
4.安装本升级档

机翻:

更新v1.07:
修正了第1章中治疗植物序列化错误的问题
修正了凯旋屏幕记分牌不能正确计算伤害类型的问题
修正了第5章中危险没有正确触发的问题
修正了重生时fuse倒计时UI元素没有消失的问题
修正了“烟雾弹”技能不能正常工作的问题
修正了最后boss战斗中的多个小问题
修正了UI中的多个输入错误
固定过场动画不能正常工作,在一个特殊的场合
固定灵敏度的按钮按下时,在一些UI屏幕使用控制器
使用鼠标瞄准的好方法
增加了下楼梯的教程
目视固定子弹痕迹溶解
在多个级别中修复各种级别的设计

更新v1.06:
修正了第4章中交互中断的问题,这可能会阻碍你
进步
修正了第6章中交互中断的问题,这可能会阻碍你的进程
修正了一个问题,在敌人的炸药爆炸后将显示敌人的转弯开始
修正了光标没有被锁定在游戏窗口内的问题
修正了第4章中危险没有正确触发的问题
修正了一个问题与偶尔错误的对齐的硬币动画在改变转弯旗帜
修正了健康栏在某些情况下显示不正确的问题
修正了多次重生状态不正确的问题
修正了“正午”技能在使用控制器时不能正常工作的问题
修正了枪支商店中枪支滚动的灵敏度
从现在开始,所有的敌人在射击后都会在移动到新位置之前暂停(我们计划在以后的更新中添加更多的暂停)
键盘上的滑控键
增加了通过按Esc两次跳过过场动画的选项(或在控制器上按B)
为了防止性能问题,游戏被限制在60fps
内存处理的小优化
次要优化过场动画性能
替换了UI中的一些图像
在多个级别中修复各种级别的设计

原文:

Update v1.07:
Fixed an issue with wrong serialization of healing plants in Chapter 1
Fixed an issue with triumph screen scoreboard not properly counting damage types
Fixed an issue with hazard in Chapter 5 not properly triggering
Fixed an issue with fuse countdown UI element not disappearing on respawn
Fixed an issue with “Smoke Bomb” skill not functioning properly
Fixed multiple smaller issues in final boss fight
Fixed multiple typos in the UI
Fixed cutscene skipping not functioning properly in one special occasion
Fixed sensitivity of button presses in some UI screens when using controller
Finetune of aiming when using mouse
Added tutorial for getting off stairs
Visual fix off bullet trails dissolving
Various level design fixes in multiple levels

Update v1.06:
Fixed an issue with broken interact in Chapter 4 that could block your
progress
Fixed an issue with broken interact in Chapter 6 that could block your progress
Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite
Fixed an issue of the cursor not being locked inside the game’s window
Fixed an issue with a hazard in Chapter 4 not properly triggering
Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner
Fixed an issue with health bars not showing properly in some occasions
Fixed multiple occasions of incorrect respawn states
Fixed an issue with “High Noon” skill not working properly when using a controller
Fixed the sensitivity of scrolling of guns in the gun store
From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates)
Finetune of Slide controls on the keyboard
Added the option of skipping cutscenes by pressing Esc twice (or B on the controller)
To prevent performance issues, the game has been capped at 60fps
Minor optimization of memory handling
Minor optimization of cutscene performance
Replaced some images in the UI
Various level design fixes in multiple levels

BY CODEX

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